Lead Unity SDK Engineer

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LoopMeAd Tech
United StatesFull-TimeLead
Salary not disclosed
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Job Details

Required Skills
AndroidKotlinObjective-CSwiftC#CI/CDiOS

Requirements

  • Experience across cross-platform mobile and SDK development — iOS, Android, and Unity — including dependency resolution and wrapping native code and binaries inside Unity.
  • Strong architectural background in modular Unity SDK design: dependency injection, bridging native iOS/Android SDKs into Unity through C/C++, and building Unity Editor tooling.
  • Proficiency in C#, Kotlin, Swift, and Objective-C++.
  • A track record publishing and maintaining open source software, with working knowledge of licensing and distribution through NPM, NuGet, and Unity Package Manager.
  • Working knowledge of privacy and consent frameworks used in ad tech — GDPR, CCPA, TCF, GPP, COPPA, CMPs, and App Tracking Transparency.

Responsibilities

  • Own and operate the entire Unity product surface, with full architectural autonomy and per-platform customisation.
  • Build and manage open source publishing for LoopMe’s Unity packages, applying licensing best practices.
  • Establish and run CI/CD pipelines for the Unity product surface.
  • Drive parity between native iOS and Android platforms through proactive cross-team collaboration.
  • Build generic, reusable tooling that Unity packages across the SDK portfolio can share.
  • Develop and maintain LoopMe’s Unity validator app.
  • Manage Unity license administration across the SDK organisation.
  • Partner with QE on cross-platform testing and support integration partners with clear SDK documentation.
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