VFX Artist

New
United States, RemoteContractMiddle
Salary75 - 85 USD per hour
Apply NowOpens the employer's application page

Job Details

Required Skills
Adobe Photoshop

Requirements

  • Intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
  • Proficiency in Maya, including joints, locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficiency in Photoshop for texture painting and editing.
  • Proficiency with node-based shader networks.
  • Intermediate foundation in computer graphics fundamentals and artistic analysis.
  • Strong animation and timing skills.
  • Ability to work independently and collaboratively in a team setting.
  • Ability to define problems, collect data, and interpret technical instructions.
  • Professionalism in attendance, communication, and receiving feedback.

Responsibilities

  • Create, design, and implement real-time particle effects using static and animating 2D/3D elements.
  • Place visual FX across all areas of the game, including environmental, gameplay, and cinematic assets.
  • Create FX textures including color, normal, specular, ambient occlusion, height, and incandescent maps.
  • Develop FX shaders using node-based shader networks.
  • Create simple geometry and UV sets.
  • Optimize FX for framerate and memory performance.
  • Collaborate with development teams to ensure appropriate FX implementation in the game engine.
View Full Description & ApplyYou'll be redirected to the employer's site
75 - 85 USD per hour
Apply Now