VFX Artist
New
I
Insomniac GamesGaming
United States, RemoteContractMiddle
Salary75 - 85 USD per hour
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Job Details
- Required Skills
- Adobe Photoshop
Requirements
- Intermediate ability to navigate and use DCC software such as Maya, Houdini, or equivalent.
- Proficiency in Maya, including joints, locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
- Proficiency in Photoshop for texture painting and editing.
- Proficiency with node-based shader networks.
- Intermediate foundation in computer graphics fundamentals and artistic analysis.
- Strong animation and timing skills.
- Ability to work independently and collaboratively in a team setting.
- Ability to define problems, collect data, and interpret technical instructions.
- Professionalism in attendance, communication, and receiving feedback.
Responsibilities
- Create, design, and implement real-time particle effects using static and animating 2D/3D elements.
- Place visual FX across all areas of the game, including environmental, gameplay, and cinematic assets.
- Create FX textures including color, normal, specular, ambient occlusion, height, and incandescent maps.
- Develop FX shaders using node-based shader networks.
- Create simple geometry and UV sets.
- Optimize FX for framerate and memory performance.
- Collaborate with development teams to ensure appropriate FX implementation in the game engine.
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