Senior UX Designer

New
Remote within Europe, CET +/- 2 hoursFull-TimeSenior
Salary not disclosed
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Job Details

Languages
Fluent English
Experience
5+ years
Required Skills
FigmaGame DesignUI DesignPrototyping

Requirements

  • 5+ years of professional experience as a UX Designer, Game UX Designer, or similar, with experience in the video game industry on PC and/or console.
  • Proven experience designing UX for shipped video games across multiple features or systems.
  • Strong portfolio demonstrating UX process including user flows, wireframes, prototypes, iteration, and final solutions.
  • Hands-on approach with experience in UI/visual design, technical UI prototyping, or implementation.
  • Strong understanding of interaction design, information architecture, usability principles, and navigation systems.
  • Experience working on sandbox, simulation, strategy, or other systems-heavy games.
  • Experience designing UX for complex systems like inventories, crafting, progression, or control schemes.
  • Strong wireframing and prototyping skills using Figma or equivalent.
  • Experience designing UX for both mouse & keyboard and controller-based interaction.
  • Knowledge of accessibility principles in game UX.
  • Fluent English, spoken and written.

Responsibilities

  • Take ownership of UX across Space Engineers and Space Engineers 2, covering both existing systems and new features.
  • Identify player friction and usability problems, understand their root causes, and propose practical improvements.
  • Work with Game Design, UI Art, Engineering, Production, and QA to shape solutions that balance player needs, design intent, and technical constraints.
  • Translate complex mechanics, systems, and requirements into clear and intuitive player experiences.
  • Create user flows, wireframes, prototypes, and UX specifications, exploring and validating solutions early.
  • Take solutions beyond documentation through polished UI/visual design, high-fidelity prototyping, or UI implementation.
  • Use playtesting, player feedback, and analytics to validate solutions and guide iteration.
  • Establish and evolve consistent UX principles, interaction patterns, and design systems across both games.
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