Senior UX Designer
New
K
Keen Software HouseVideo Games
Remote within Europe, CET +/- 2 hoursFull-TimeSenior
Salary not disclosed
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Job Details
- Languages
- Fluent English
- Experience
- 5+ years
- Required Skills
- FigmaGame DesignUI DesignPrototyping
Requirements
- 5+ years of professional experience as a UX Designer, Game UX Designer, or similar, with experience in the video game industry on PC and/or console.
- Proven experience designing UX for shipped video games across multiple features or systems.
- Strong portfolio demonstrating UX process including user flows, wireframes, prototypes, iteration, and final solutions.
- Hands-on approach with experience in UI/visual design, technical UI prototyping, or implementation.
- Strong understanding of interaction design, information architecture, usability principles, and navigation systems.
- Experience working on sandbox, simulation, strategy, or other systems-heavy games.
- Experience designing UX for complex systems like inventories, crafting, progression, or control schemes.
- Strong wireframing and prototyping skills using Figma or equivalent.
- Experience designing UX for both mouse & keyboard and controller-based interaction.
- Knowledge of accessibility principles in game UX.
- Fluent English, spoken and written.
Responsibilities
- Take ownership of UX across Space Engineers and Space Engineers 2, covering both existing systems and new features.
- Identify player friction and usability problems, understand their root causes, and propose practical improvements.
- Work with Game Design, UI Art, Engineering, Production, and QA to shape solutions that balance player needs, design intent, and technical constraints.
- Translate complex mechanics, systems, and requirements into clear and intuitive player experiences.
- Create user flows, wireframes, prototypes, and UX specifications, exploring and validating solutions early.
- Take solutions beyond documentation through polished UI/visual design, high-fidelity prototyping, or UI implementation.
- Use playtesting, player feedback, and analytics to validate solutions and guide iteration.
- Establish and evolve consistent UX principles, interaction patterns, and design systems across both games.
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