Senior Systems Game Designer
New
J
JobgetherGame Development
Candidates based in Canada, Eastern Time zoneFull-TimeSenior
Salary not disclosed
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Job Details
- Experience
- 5+ years
- Required Skills
- PrototypingGenerative AI
Requirements
- 5+ years of professional experience designing features and systems for leading mobile free-to-play games.
- Strong systems design background, ideally within strategy, life simulation, sandbox, creativity, social, or similar game genres.
- Deep expertise in at least one major systems discipline, such as feature design, progression, game economy, crafting, or user-generated content systems.
- Demonstrated ability to translate high-level concepts into well-designed features that successfully ship, perform, and evolve.
- Strong understanding of player motivation, engagement, agency, and autonomy.
- Ability to think visually and communicate ideas effectively through wireframes, prototypes, flows, mockups, and other design artifacts.
- Strong collaboration skills and experience working directly with engineers, product managers, artists, and other multidisciplinary teams.
- AI-curious or AI-fluent, with genuine enthusiasm for exploring generative technologies and their potential to expand player creativity.
- Ability to work effectively in an early-stage or startup environment where priorities can evolve and individuals are expected to take broad ownership.
- Familiarity with Unity, scripting tools, or lightweight prototyping is an asset.
- A strong portfolio demonstrating games and features you have designed and shipped is expected.
Responsibilities
- Design and evolve short-, medium-, and long-term gameplay loops, reward structures, progression systems, and core game mechanics.
- Create, prototype, and implement systems across creative tools, progression, social play, crafting, player-generated content, and game economies.
- Translate high-level product and gameplay goals into detailed specifications, wireframes, UX flows, prototypes, and playable concepts.
- Work closely with Product Managers and cross-functional partners to turn concepts into polished, intuitive, and expressive player experiences.
- Partner with Engineering, AI, and Art teams throughout development to ensure systems are technically feasible, engaging, and aligned with the overall product vision.
- Incorporate personality, narrative hooks, tone, and emotional expression into systems to encourage emergent storytelling.
- Design systems around player motivation, agency, autonomy, achievement, and long-term engagement.
- Analyze player behavior and feedback to identify opportunities for iteration, balance, and improvement.
- Explore how generative AI and emerging technologies can empower players and create new forms of gameplay and creative expression.
- Take ownership of features from initial concept through prototyping, implementation, launch, measurement, and ongoing evolution.
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