Senior Systems Game Designer

New
J
JobgetherGame Development
Candidates based in Canada, Eastern Time zoneFull-TimeSenior
Salary not disclosed
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Job Details

Experience
5+ years
Required Skills
PrototypingGenerative AI

Requirements

  • 5+ years of professional experience designing features and systems for leading mobile free-to-play games.
  • Strong systems design background, ideally within strategy, life simulation, sandbox, creativity, social, or similar game genres.
  • Deep expertise in at least one major systems discipline, such as feature design, progression, game economy, crafting, or user-generated content systems.
  • Demonstrated ability to translate high-level concepts into well-designed features that successfully ship, perform, and evolve.
  • Strong understanding of player motivation, engagement, agency, and autonomy.
  • Ability to think visually and communicate ideas effectively through wireframes, prototypes, flows, mockups, and other design artifacts.
  • Strong collaboration skills and experience working directly with engineers, product managers, artists, and other multidisciplinary teams.
  • AI-curious or AI-fluent, with genuine enthusiasm for exploring generative technologies and their potential to expand player creativity.
  • Ability to work effectively in an early-stage or startup environment where priorities can evolve and individuals are expected to take broad ownership.
  • Familiarity with Unity, scripting tools, or lightweight prototyping is an asset.
  • A strong portfolio demonstrating games and features you have designed and shipped is expected.

Responsibilities

  • Design and evolve short-, medium-, and long-term gameplay loops, reward structures, progression systems, and core game mechanics.
  • Create, prototype, and implement systems across creative tools, progression, social play, crafting, player-generated content, and game economies.
  • Translate high-level product and gameplay goals into detailed specifications, wireframes, UX flows, prototypes, and playable concepts.
  • Work closely with Product Managers and cross-functional partners to turn concepts into polished, intuitive, and expressive player experiences.
  • Partner with Engineering, AI, and Art teams throughout development to ensure systems are technically feasible, engaging, and aligned with the overall product vision.
  • Incorporate personality, narrative hooks, tone, and emotional expression into systems to encourage emergent storytelling.
  • Design systems around player motivation, agency, autonomy, achievement, and long-term engagement.
  • Analyze player behavior and feedback to identify opportunities for iteration, balance, and improvement.
  • Explore how generative AI and emerging technologies can empower players and create new forms of gameplay and creative expression.
  • Take ownership of features from initial concept through prototyping, implementation, launch, measurement, and ongoing evolution.
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