Game Designer (Monetisation & LiveOps)

Posted 26 days agoViewed
Cyprus, RemoteFull-TimeGame Development
Company:HyperHug
Location:Cyprus, Remote
Languages:English
Seniority level:Middle, 2+ years
Experience:2+ years
Skills:
Project ManagementData AnalysisGame DesignProduct ManagementGoogle AnalyticsJiraProduct OperationsCross-functional Team LeadershipOperations ManagementAmplitude AnalyticsProduct DevelopmentStrategyBusiness OperationsProduct AnalyticsRelease ManagementA/B testing
Requirements:
2+ years in LiveOps or Game Design with hands-on responsibilities (with focus on mid-core/hardcore mobile games). Experience running the full LiveOps loop: events, offers, testing, scheduling, performance analysis. Successfully shipped monetization features with measurable impact on KPIs. Proven work in cross-functional teams: dev, art, analytics, marketing. Preferably, experience in games with active economies and meaningful DAU. Bonus: participation in launching or overhauling monetization systems, or contributing to major KPI growth.
Responsibilities:
Build and maintain the full LiveOps calendar: events, offers, content cycles, A/B tests. Plan LiveOps to ensure smooth operations without constant fire-fighting. Adapt to constraints and solve problems with limited resources, data, or clarity. Ensure stable releases and smooth iteration across all LiveOps components. Act as a Project Manager: gather requirements, align teams, manage timelines, and ensure delivery. Own backlogs for Battle Passes, gachas, seasonal themes, cosmetic content, and more. Set clear, actionable tasks for 2D, 3D, and development teams. Provide thoughtful feedback and track progress to ensure deadlines are met. Design and tune monetization features: offers, shops, bundles, passes, pricing strategies. Develop new revenue-driving features and propose a roadmap to strengthen the monetization core. Understand how different player segments respond to pricing, value, and progression. Proactively identify opportunities to improve retention, engagement, and monetization. Suggest new feature directions, not just execute incoming tasks. Take on partial product responsibilities: prioritization, risk assessment, planning.
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