Senior Technical Artist (Environment) (Maps and Performance) - the US

Posted 12 days agoViewed
121000 - 167000 USD per year
United States, CanadaFull-TimeGame Development
Company:Singularity 6
Location:United States, Canada, PT
Languages:English
Seniority level:Senior, 1+ shipped game
Experience:1+ shipped game
Skills:
PythonGame DevelopmentC++Unreal engineTroubleshooting
Requirements:
Worked as an Environment Technical Artist on at least one shipped game or product in Unreal Engine Experience developing or making tools and pipelines in Unreal Blueprint, C++, python or other scripting language Ability to diagnose complex environment or performance issues and propose practical solutions that can scale with production Identifying issues early, unblocking teams, and navigating ambiguity with clarity and confidence Curious, adaptable, and self-motivated Go-to problem solver for artists
Responsibilities:
Build and validate new solutions to increase the visual fidelity of Palia Collaborate with Gameplay Designers, Engineers, and Artists to find and solve issues in the map creation workflow Analyze performance of maps, finding trouble areas, raising awareness, and fixing problems Balance product goals, technical trade-offs, player experience, and timelines Offer hands-on support for artists, helping troubleshoot and resolve integration or performance issues Train and mentor artists in new tools and workflows
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