ApplyDestiny Armor and Weapons Feature Lead (Senior to Staff)
Posted about 2 months agoViewed
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💎 Seniority level: Senior, 5+ years
📍 Location: Bungie approved locations
💸 Salary: 125000.0 - 180000.0 USD per year
🔍 Industry: Game Development
🏢 Company: Bungie👥 501-1000💰 $100,000,000 Corporate almost 7 years ago🫂 Last layoff 7 months agoVideo GamesDigital MediaMedia and Entertainment
🗣️ Languages: English
⏳ Experience: 5+ years
🪄 Skills: LeadershipProject ManagementGame DesignGame DevelopmentC++Cross-functional Team LeadershipCommunication SkillsCollaborationProblem SolvingAgile methodologiesRESTful APIsMentoringTeam managementSoftware Engineering
Requirements:
- 5+ years of professional game design experience, including ownership of significant gameplay systems on a shipped, combat-focused title.
- Deep understanding of moment-to-moment gameplay feel, especially in action games (camera tuning, aim assist, rumble, animation timing, hit reactions, etc.).
- Proven ability to lead cross-disciplinary features from concept through ship.
- Intuitive grasp of player motivation, engagement loops, and what makes loot rewarding.
- Ability to create clear, actionable design documentation and articulate feature vision to a wide audience.
- Portfolio or shipped work demonstrating a track record of designing engaging, mechanically sound gameplay.
- Excellent communication, collaboration, and mentoring skills.
- Self-motivated, curious, and comfortable navigating ambiguity while driving toward a shared goal.
Responsibilities:
- Own and drive the long-term vision for Destiny 2’s armor and weapons systems, aligning with game-wide goals and creative direction.
- Lead the design, implementation, and iteration of armor mods, exotic armor, seasonal weapons, and exotic weapons that feel great to use and offer meaningful gameplay choices.
- Champion a cohesive buildcrafting ecosystem that supports diverse playstyles and empowers player expression.
- Collaborate with adjacent feature teams (Abilities, Activities, Rewards, Economy) to ensure sandbox systems serve a holistic gameplay experience.
- Mentor and guide a team of designers, providing feedback, career support, and opportunities for growth.
- Coordinate with production partners to plan and scope work, track progress, and ensure timely delivery of features across multiple releases.
- Represent the Armor and Weapons team in leadership syncs, playtests, and milestone reviews.
- Foster a healthy and collaborative team culture rooted in trust, feedback, and iteration.
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