Apply

Destiny Armor and Weapons Feature Lead (Senior to Staff)

Posted about 2 months agoViewed

View full description

💎 Seniority level: Senior, 5+ years

📍 Location: Bungie approved locations

💸 Salary: 125000.0 - 180000.0 USD per year

🔍 Industry: Game Development

🏢 Company: Bungie👥 501-1000💰 $100,000,000 Corporate almost 7 years ago🫂 Last layoff 7 months agoVideo GamesDigital MediaMedia and Entertainment

🗣️ Languages: English

⏳ Experience: 5+ years

🪄 Skills: LeadershipProject ManagementGame DesignGame DevelopmentC++Cross-functional Team LeadershipCommunication SkillsCollaborationProblem SolvingAgile methodologiesRESTful APIsMentoringTeam managementSoftware Engineering

Requirements:
  • 5+ years of professional game design experience, including ownership of significant gameplay systems on a shipped, combat-focused title.
  • Deep understanding of moment-to-moment gameplay feel, especially in action games (camera tuning, aim assist, rumble, animation timing, hit reactions, etc.).
  • Proven ability to lead cross-disciplinary features from concept through ship.
  • Intuitive grasp of player motivation, engagement loops, and what makes loot rewarding.
  • Ability to create clear, actionable design documentation and articulate feature vision to a wide audience.
  • Portfolio or shipped work demonstrating a track record of designing engaging, mechanically sound gameplay.
  • Excellent communication, collaboration, and mentoring skills.
  • Self-motivated, curious, and comfortable navigating ambiguity while driving toward a shared goal.
Responsibilities:
  • Own and drive the long-term vision for Destiny 2’s armor and weapons systems, aligning with game-wide goals and creative direction.
  • Lead the design, implementation, and iteration of armor mods, exotic armor, seasonal weapons, and exotic weapons that feel great to use and offer meaningful gameplay choices.
  • Champion a cohesive buildcrafting ecosystem that supports diverse playstyles and empowers player expression.
  • Collaborate with adjacent feature teams (Abilities, Activities, Rewards, Economy) to ensure sandbox systems serve a holistic gameplay experience.
  • Mentor and guide a team of designers, providing feedback, career support, and opportunities for growth.
  • Coordinate with production partners to plan and scope work, track progress, and ensure timely delivery of features across multiple releases.
  • Represent the Armor and Weapons team in leadership syncs, playtests, and milestone reviews.
  • Foster a healthy and collaborative team culture rooted in trust, feedback, and iteration.
Apply