- Collaborate with Gameplay Designers, Engineers, and Artists to develop and implement new game features.
- Design and build prototypes and proof-of-concept experiences to explore gameplay ideas.
- Establish and document initial pipelines for full production use.
- Balance product goals, technical trade-offs, player experience, and timelines when scoping and delivering features.
- Review and improve art-team pipelines and workflows for environment creation and asset integration.
- Help artists troubleshoot and resolve integration or performance issues.
- Train and mentor artists in tools and workflows.
- Participate in planning and reviews, advocate for technical awareness, and help shape project direction.
Game DevelopmentC++Unreal engine