Lead UX/UI Designer

New
P
Prism StudioGame development
Remote (Europe), CET ± 2 hoursFull-TimeLead
Salary not disclosed
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Job Details

Experience
5+ years of experience in game UI/UX design
Required Skills
FigmaJiraUnreal engineConfluence

Requirements

  • Have 5+ years of experience in game UI/UX design, including at least one shipped PC or console title.
  • Provide a strong portfolio of PC/console game UI work (not mobile), demonstrating systems-level thinking and polished visual execution.
  • Have deep knowledge of UI design principles, information hierarchy and usability, especially for real-time, action-heavy games.
  • Have hands-on experience implementing UI in Unreal Engine; UMG/Common UI is preferred.
  • Expertly use design and prototyping tools such as Figma, Miro, Axure, Adobe XD or similar.
  • Have experience building and maintaining a UI design system or style guide.
  • Be able to guide and mentor designers and give clear, constructive feedback.
  • Have strong communication and documentation skills and confidence presenting and defending design decisions to stakeholders.
  • Be comfortable with Jira, Confluence and Google Workspace.
  • Be self-driven and organized, able to work in a remote, self-managing team.
  • Be based in or near the Central European time zone (CET ± 2 hours).

Responsibilities

  • Define and maintain Heptic Arena's player UX, UI visual language and design system.
  • Lead UI/UX across the player journey, including front end, HUD, menus, progression, store, social features and onboarding.
  • Design and deliver wireframes, user flows, screen maps, mockups and final UI assets from concept through polish.
  • Work with Game Design and Engineering on Unreal Engine implementation and resolve UX trade-offs and technical constraints.
  • Use playtest feedback, analytics and A/B testing to identify UX problems and iterate on solutions.
  • Mentor junior designers and freelancers through design reviews, feedback and clear briefs.
  • Estimate, plan and prioritize UX/UI work with Production, and create and distribute tasks in Jira.
  • Maintain UX/UI documentation in Confluence as the team's single source of truth.
  • Establish review and QA processes to ensure implemented UI meets quality, consistency and accessibility standards.
  • Represent UI/UX in leadership and cross-discipline discussions and advocate for the player's experience.
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