Senior UX/UI Designer
New
J
JobgetherSocial gaming
Based in Canada, Availability to work collaboratively with teams across Eastern and Pacific time zones, with a preference for Pacific Time alignment.ContractSenior
SalaryThe published Europe and rest-of-world annual compensation benchmark is €113,750, but the specific Brazil rate should be confirmed during the hiring process
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Job Details
- Experience
- At least three years of experience as a UX/UI Designer or Product Designer
- Required Skills
- Product designPrototyping
Requirements
- Have at least three years of experience as a UX/UI Designer or Product Designer.
- Demonstrate ownership of both user experience and interface design for shipped products in gaming or consumer mobile applications.
- Provide a portfolio showcasing research, information architecture, player journeys, wireframes, prototypes, and polished high-fidelity interfaces.
- Have experience designing mobile-first experiences, including touch interactions, tap target sizing, thumb reach, and small-screen usability.
- Demonstrate strong information architecture skills and the ability to organize complex products into intuitive structures.
- Have visual design capabilities in layout, typography, iconography, visual hierarchy, and reusable component design.
- Have experience using analytics, user research, community feedback, and behavioral insights to inform design decisions and prioritize improvements.
- Be able to collaborate with product managers, game designers, artists, and engineers, and independently manage design projects.
- Be available to work collaboratively with teams across Eastern and Pacific time zones; Pacific Time alignment is preferred.
- Experience with gaming, live-service or free-to-play mobile games, or improving an existing live-product interface is desirable.
- Familiarity with design systems, component libraries, usability testing, playtesting, surveys, ProtoPie, in-engine prototyping, Roblox experiences, Roblox-native UI conventions, or Roblox Studio is advantageous.
Responsibilities
- Own the end-to-end user experience and interface design, from onboarding and first-time interactions to long-term player engagement.
- Audit existing interfaces and map player journeys to identify usability issues, navigation challenges, friction points, and opportunities to improve retention.
- Analyze player behavior data, community feedback, competitive research, and playtesting results to identify and prioritize UX improvements with product leadership.
- Define information architecture, navigation structures, and player flows that make features and game systems easier to discover and use.
- Create wireframes, annotated user flows, and interactive prototypes to communicate design decisions and support implementation.
- Design high-fidelity interfaces and reusable UI components, establishing rules for layout, visual hierarchy, typography, iconography, and interaction states.
- Collaborate with art and engineering teams to refine visual direction and align the implemented experience with the intended design.
- Measure the impact of design changes through analytics and feedback, iterating based on real-world performance.
- Establish and maintain UX/UI standards, documentation, and component guidelines as new features are developed.
- Partner with cross-functional stakeholders to balance player needs, product goals, technical constraints, and delivery timelines.
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