Graphics AI Software Engineer
P
Plain ConceptsAI graphics
Workable workplace: remote; Workable locations: SpainFull-Time
Salary not disclosed
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Job Details
- Languages
- Basic proficiency in English; ability to engage effectively in discussions with an international, English-speaking team
- Required Skills
- PythonMachine LearningPyTorchC#TensorflowDeep LearningMLOpsComputer Vision
Requirements
- Have basic experience with Python for AI development.
- Have basic experience with C# for graphics programming.
- Be familiar with 3D graphics concepts such as vectors, matrices, and coordinate systems.
- Have familiarity with machine learning, deep learning, or computer vision concepts.
- Have basic proficiency in English for discussions with an international team.
- Be interested in 3D engines such as Unity or Unreal.
- Be comfortable trying ideas through rapid prototyping and disciplined software development practices.
- Be interested in cloud platforms such as Azure, AWS, or GCP and MLOps practices.
- Be willing to learn AI tools and frameworks such as PyTorch or TensorFlow.
Responsibilities
- Collaborate with research and applied engineering teams on multiple projects.
- Explore, design, and implement AI solutions focused on computer vision, 3D rendering, and spatial computing.
- Develop and deploy AI techniques in Desktop, Web, VR, and AR applications using the Evergine graphics engine.
- Integrate and develop AI models and techniques, including NeRF, Gaussian Splatting, Point Cloud processing, SAMv2, GroundingDINO, and FlorenceV2.
- Design and integrate machine learning, deep learning, and computer vision frameworks for AI-driven 3D applications.
- Create algorithms and optimize machine learning models for performance and scalability.
- Work with multidisciplinary teams using AGILE methodologies.
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