Senior Level Designer
B
Blackbird InteractiveGame Development
At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.Full-TimeSenior
Salary115,000 - 149,500 CAD per year
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Job Details
- Experience
- A minimum of 8 years of game development experience
- Required Skills
- Prototyping
Requirements
- A minimum of 8 years of game development experience, with significant experience designing and implementing levels for action, RPG, or combat focused games
- Experience shipping multiple titles, including at least one in a senior or equivalent level design role
- Proven ability to independently own complex levels from initial concept and blockout through implementation, iteration, and final polish
- Strong understanding of action RPG level design, including combat spaces, encounter pacing, exploration, progression, player guidance, and replayability
- Strong hands-on experience with level editing, gameplay scripting, and in-engine implementation, with the ability to prototype, debug, and iterate quickly
- Strong design judgment, communication, and collaboration skills, with the ability to balance gameplay quality, creative goals, technical constraints, and production realities
Responsibilities
- Collaborate with combat, systems, narrative, art, engineering, audio, and production to create levels that support the established creative vision and core gameplay pillars
- Own levels end-to-end, including layouts, blockouts, combat spaces, encounters, traversal, exploration, pacing, and player flow
- Design engaging combat spaces that support varied enemies, character builds, abilities, positioning, and different approaches to combat
- Create rewarding exploration through optional paths, secrets, environmental storytelling, and meaningful rewards while maintaining clear navigation and progression
- Script and implement gameplay events, encounters, objectives, triggers, and environmental interactions directly in engine
- Test, debug, and iterate on levels using playtest feedback to improve combat flow, difficulty, pacing, readability, and replayability
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