Senior Level Artist

P
People Can FlyGame Development
Remote, CanadaFull-TimeSenior
Salary not disclosed
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Job Details

Languages
English
Experience
3+ years in AAA console/PC game development, including 1 year in Unreal Engine
Required Skills
Adobe PhotoshopBlenderUnreal engine

Requirements

  • Strong portfolio showcasing playable levels with created geometry.
  • 3+ years of experience in AAA console/PC game development.
  • Minimum 1 year of experience working with Unreal Engine.
  • Proficiency in industry-standard 3D modeling software (Maya, 3ds Max, Blender, ZBrush, Photoshop).
  • Solid understanding of traditional art skills and design fundamentals (composition, layout, shape, form, texture, value, color).
  • Expertise in modular workflows.
  • Ability to use PBR shaders and normal maps.
  • Demonstrated ability in narrative set dressing.
  • Excellent verbal and written communication skills in English.
  • Adaptive mindset with a willingness to learn new techniques.
  • Ability to creatively interpret concepts beyond initial ideation.

Responsibilities

  • Produce playable levels based on the art director's vision and level design needs.
  • Create world geometry and level composition within Unreal Engine.
  • Model proxy assets and maintain modular workflow pipelines.
  • Block out modules and levels while creating initial/proxy materials.
  • Redesign existing assets into new forms.
  • Participate in design reviews and implement feedback from leads and peers.
  • Collaborate with art and design departments to solve technical and artistic challenges.
  • Conduct R&D to explore new techniques and improve production workflows.
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