Senior Level Designer
New
J
JobgetherGame Development
CanadaContractSenior
Salary115,000 - 149,500 CAD per year
Apply NowOpens the employer's application page
Job Details
- Experience
- At least 5 years of professional game development experience
- Required Skills
- Unreal engineDebugging
Requirements
- At least 5 years of professional game development experience, with a strong focus on level design for action, multiplayer, or combat-oriented games.
- Experience shipping at least one game, preferably a multiplayer action or third-person title, with an understanding of the complete content lifecycle from implementation through polish.
- Strong hands-on experience with Unreal Engine 5, including in-engine level editing, Blueprint scripting, gameplay implementation, debugging, and iteration.
- Strong understanding of combat-space design, player navigation, encounter pacing, gameplay readability, objective placement, and multiplayer level flow.
- Demonstrated ability to work independently on assigned content, manage priorities, respond to feedback, and resolve implementation challenges in a fast-moving production environment.
- Excellent communication and collaboration skills, with the ability to work effectively across design, art, engineering, audio, and production disciplines.
- A strong understanding of how gameplay systems and level design interact to create engaging, replayable experiences.
- Passion for third-person action games and competitive or cooperative multiplayer experiences.
- Interest in hands-on level implementation, including layout design, encounter setup, scripting, gameplay integration, and iterative testing.
- Appreciation for systemic gameplay, player expression, replayability, and the creation of multiple tactical approaches.
- A strong eye for polish, clarity, player comprehension, and gameplay balance, with a willingness to iterate until spaces deliver the intended experience.
- Curiosity about the relationship between level design, gameplay systems, and player behaviour.
Responsibilities
- Design and build gameplay spaces end-to-end, covering layout, combat areas, traversal, pacing, player flow, objectives, and environmental composition.
- Create multiplayer levels that support varied combat scenarios, multiple strategies, team dynamics, and balanced player experiences.
- Collaborate with game design, art, engineering, audio, and production to implement content in alignment with the established creative vision.
- Translate high-level gameplay goals into practical level layouts and interactive spaces while identifying potential inconsistencies, risks, and dependencies.
- Implement gameplay events, encounters, objectives, triggers, and environmental interactions using appropriate in-engine tools and scripting workflows.
- Work within production schedules, communicating progress, dependencies, risks, and implementation challenges clearly to relevant stakeholders.
- Regularly playtest, debug, and iterate on levels to improve navigation, combat balance, pacing, readability, progression, and overall player experience.
- Incorporate feedback constructively, refining layouts, encounters, pacing, and gameplay spaces throughout development.
- Maintain a strong understanding of core gameplay systems and their relationship to level design, adapting spaces to support multiple playstyles and systemic interactions.
- Contribute to memorable gameplay moments through thoughtful composition, environmental storytelling, pacing, and spatial design.
- Take ownership of assigned content while independently managing priorities, solving implementation problems, and maintaining a high standard of polish.
View Full Description & ApplyYou'll be redirected to the employer's site