Senior Level Designer

New
J
JobgetherGame Development
CanadaContractSenior
Salary115,000 - 149,500 CAD per year
Apply NowOpens the employer's application page

Job Details

Experience
At least 5 years of professional game development experience
Required Skills
Unreal engineDebugging

Requirements

  • At least 5 years of professional game development experience, with a strong focus on level design for action, multiplayer, or combat-oriented games.
  • Experience shipping at least one game, preferably a multiplayer action or third-person title, with an understanding of the complete content lifecycle from implementation through polish.
  • Strong hands-on experience with Unreal Engine 5, including in-engine level editing, Blueprint scripting, gameplay implementation, debugging, and iteration.
  • Strong understanding of combat-space design, player navigation, encounter pacing, gameplay readability, objective placement, and multiplayer level flow.
  • Demonstrated ability to work independently on assigned content, manage priorities, respond to feedback, and resolve implementation challenges in a fast-moving production environment.
  • Excellent communication and collaboration skills, with the ability to work effectively across design, art, engineering, audio, and production disciplines.
  • A strong understanding of how gameplay systems and level design interact to create engaging, replayable experiences.
  • Passion for third-person action games and competitive or cooperative multiplayer experiences.
  • Interest in hands-on level implementation, including layout design, encounter setup, scripting, gameplay integration, and iterative testing.
  • Appreciation for systemic gameplay, player expression, replayability, and the creation of multiple tactical approaches.
  • A strong eye for polish, clarity, player comprehension, and gameplay balance, with a willingness to iterate until spaces deliver the intended experience.
  • Curiosity about the relationship between level design, gameplay systems, and player behaviour.

Responsibilities

  • Design and build gameplay spaces end-to-end, covering layout, combat areas, traversal, pacing, player flow, objectives, and environmental composition.
  • Create multiplayer levels that support varied combat scenarios, multiple strategies, team dynamics, and balanced player experiences.
  • Collaborate with game design, art, engineering, audio, and production to implement content in alignment with the established creative vision.
  • Translate high-level gameplay goals into practical level layouts and interactive spaces while identifying potential inconsistencies, risks, and dependencies.
  • Implement gameplay events, encounters, objectives, triggers, and environmental interactions using appropriate in-engine tools and scripting workflows.
  • Work within production schedules, communicating progress, dependencies, risks, and implementation challenges clearly to relevant stakeholders.
  • Regularly playtest, debug, and iterate on levels to improve navigation, combat balance, pacing, readability, progression, and overall player experience.
  • Incorporate feedback constructively, refining layouts, encounters, pacing, and gameplay spaces throughout development.
  • Maintain a strong understanding of core gameplay systems and their relationship to level design, adapting spaces to support multiple playstyles and systemic interactions.
  • Contribute to memorable gameplay moments through thoughtful composition, environmental storytelling, pacing, and spatial design.
  • Take ownership of assigned content while independently managing priorities, solving implementation problems, and maintaining a high standard of polish.
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115,000 - 149,500 CAD per year
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