Excellent knowledge of Photoshop and a 3D software (Max, Maya, Blender, Zbrush).
Knowledge of perspective, composition, design, depth and color theory.
Knowledge of game art production pipelines.
Adaptability to different project styles.
Good knowledge of artistic culture (games, cinema, traditional art etc.).
Autonomy, resourcefulness and good organizational and time management skills.
Responsibilities:
Create high-quality 2D characters, environments and assets in a photorealistic and stylized manner for triple-A games.
Contribute your creative process to concept, iterate, and produce visual assets for all stages of character and environment development, from initial sketches to fully rendered artworks that meet industry standards.
Adapt to various art directions and different project styles.
Address creative and technical issues as they arise.
Work closely with your Team and the Art Director.
Participate in artistic validation sessions to ensure high quality.
Respect deadlines established with the Production department.
Participate actively in Team and department meetings.