🪄 Skills: Data AnalysisGame DesignCommunication SkillsAnalytical SkillsCollaboration
Requirements:
At least 2 years of experience as a Level/Core Gameplay Designer in mobile PvP or PvE games.
Strong understanding of level design principles, particularly for top-down action/shooter games.
Ability to balance maps for a variety of playstyles, weapons, and characters.
Proficiency with level design tools.
Basic data analysis skills, including the ability to formulate and test hypotheses using game metrics.
Strong communication skills, initiative, the ability to advocate for design decisions, and a collaborative, open-minded approach to feedback.
Responsibilities:
Design new Bullet Echo maps from concept to final version.
Improve existing levels by identifying areas of improvement and optimizing them to align with current game dynamics.
Play Bullet Echo regularly to fully understand game mechanics, objectives, and player behavior in combat.
Use in-game analytics, behavioral data, and player feedback to develop and propose ideas that enhance core gameplay.
Collaborate closely with a multidisciplinary development team (game designers, analysts, artists, programmers, etc.) at all stages of the process, from concept to release.
Engage with the gaming community: analyze player feedback, identify pain points, and gather suggestions to improve maps and gameplay.