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Technical Artist (LATAM)

Posted 12 days agoViewed

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πŸ’Ž Seniority level: Middle, 3+ years

πŸ” Industry: Gaming

🏒 Company: Argus Labs

⏳ Experience: 3+ years

Requirements:
  • Proven experience as a Technical Artist in the gaming industry, with at least 3+ years in a lead or senior role.
  • Proficiency in 3D art tools such as Maya, Blender, 3ds Max, and game engines like Unity or Unreal Engine.
  • Strong knowledge of shader development, rendering pipelines, and performance optimization for multiple platforms.
  • Experience with scripting/programming languages (e.g., Python, MEL, C#) to develop tools and automate workflows.
  • Excellent problem-solving skills and the ability to troubleshoot and address technical challenges efficiently.
  • Leadership skills with a proven track record of mentoring and guiding a team of technical artists.
Responsibilities:
  • Lead and mentor technical artists, ensuring high-quality, high-performance deliverables.
  • Collaborate with art and engineering teams to optimize workflows, game performance, and resolve technical challenges.
  • Design tools to streamline artist workflows, enhance efficiency, and support multi-platform asset creation.
  • Optimize assets to meet texture, polygon, and memory requirements for performance goals.
  • Develop shaders and visual effects that balance visual quality with performance.
  • Provide technical guidance on asset creation, rigging, and animation to support pipeline integrity.
  • Prototype and troubleshoot visual features for new mechanics, integrating assets with engineering support.
  • Research and implement new technologies to enhance the art and animation pipeline.
  • Document tools, workflows, and processes for consistent project alignment.
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