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Principal Gameplay Animator - Remote/Hybrid

Posted 14 days agoViewed

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💎 Seniority level: Principal, at least one PC or console title

📍 Location: United Kingdom

🔍 Industry: GAMES

🏢 Company: PlayStation Global

🗣️ Languages: English

⏳ Experience: At least one PC or console title

🪄 Skills: PythonGame DesignGame DevelopmentC++Unreal enginePrototypingScripting

Requirements:
  • Experience as a Principal Animator on at least one PC or console title.
  • Experience with Motion Matching with a strong understanding of its utilization and limitations.
  • State Machines development by creating and maintaining them.
  • Proven knowledge of animation principles and a focus on dynamic poses, strong in keyframe animation and mocap methods.
  • A deep understanding of human behaviour and a strong sense of expressing character through movement.
  • Experienced in developing animation for game engines and movement systems; Working with motion capture data and relevant pipelines; working with Unreal Engine or similar.
  • Excellent knowledge of Maya/Motion Builder.
Responsibilities:
  • Craft believable human / non-human keyframe and motion capture animation.
  • Take charge of animation system and/or design features – oversee systems and ensuring they get delivered to the highest quality.
  • Revising and refining digital content creation and in-engine tools – establish tools and develop pipelines.
  • Work with related teams on block-out to final animations and systems, that work seamlessly with non-gameplay animation if required.
  • Contribute to the artistic & technical gameplay animation goals for the project.
  • Collaborate with all teams on animation workflows & pipeline development.
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