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Principal Character Technical Animator

Posted 2 months agoInactiveViewed

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๐Ÿ’Ž Seniority level: Principal

๐Ÿ“ Location: United States

๐Ÿ’ธ Salary: 110000.0 - 190000.0 USD per year

๐Ÿ” Industry: Video game development

๐Ÿข Company: Cloud Chamber๐Ÿ‘ฅ 251-500Developer PlatformComputerVideo GamesMedia and Entertainment

๐Ÿช„ Skills: C++Unreal engine

Requirements:
  • Strong portfolio reflecting character rigging and animation experience.
  • Solid knowledge of Maya Python API, Qt toolkit, and 3rd party libraries.
  • Deep understanding of human anatomy and kinesiology.
  • Mastery in FK/IK systems, blendshape creation, and skin deformations.
  • Proficient in DCC tools with awareness of downstream implications.
  • Experience with Unreal Engine and Unreal Python API/C++ is a plus.
Responsibilities:
  • Engage with stakeholders to align on objectives and develop scalable solutions.
  • Craft advanced character rigs and systems, ensuring high performance and optimization.
  • Implement characters and features in Unreal Engine, including physics and procedural rigging.
  • Create and oversee a character rigging pipeline and integrate new technologies.
  • Mentor team members on rigging best practices.
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