Principal Character Technical Animator

Posted 11 months agoInactiveViewed
110000.0 - 190000.0 USD per year
United StatesVideo game development
Company:Cloud Chamber
Location:United States
Seniority level:Principal
Skills:
C++Unreal engine
Requirements:
Strong portfolio reflecting character rigging and animation experience. Solid knowledge of Maya Python API, Qt toolkit, and 3rd party libraries. Deep understanding of human anatomy and kinesiology. Mastery in FK/IK systems, blendshape creation, and skin deformations. Proficient in DCC tools with awareness of downstream implications. Experience with Unreal Engine and Unreal Python API/C++ is a plus.
Responsibilities:
Engage with stakeholders to align on objectives and develop scalable solutions. Craft advanced character rigs and systems, ensuring high performance and optimization. Implement characters and features in Unreal Engine, including physics and procedural rigging. Create and oversee a character rigging pipeline and integrate new technologies. Mentor team members on rigging best practices.