Applyπ United States
πΈ 110000.0 - 190000.0 USD per year
π Video game development
π’ Company: 2K
- A strong portfolio that adequately reflects relevant experience.
- Solid knowledge of Maya Python API, including the standard library, Qt toolkit, and third-party libraries.
- Deep understanding of human kinesiology and anatomy, focusing on muscles and bone structure.
- Mastery in deformations, FK/IK systems, set driven keys, and blendshape creation.
- Proficiency in modeling and topology adjustments for skin deformations.
- Proficient with DCC tools and understanding their downstream implications.
- Experience with Unreal Engine and Unreal Python API or C++ is a plus.
- Engage with stakeholders to align on objectives and develop scalable solutions for content authoring workflows.
- Craft advanced character rigs and systems while ensuring high performance and optimization for Unreal Engine.
- Implement characters and features within Unreal Engine, including physics setups and procedural rigging.
- Create and oversee a character rigging pipeline and toolset, integrating next-generation technologies.
- Mentor team members on best practices for rigging and tooling.
PythonC++Unreal engineDocumentation
Posted about 22 hours ago
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