- Create game-ready art (characters, environments, props, modular kits, interaction-driven elements) from high-level art direction.
- Understand art ethos and execute with minimal oversight, quickly adapting to and reinforcing visual style.
- Prioritize readability, interaction, and clarity over fine details, delivering fast, high-impact work.
- Collaborate closely with Design & Engineering, ensuring art supports systems.
- Actively participate in playtests and shape the broader game experience.
- Identify risks early and adjust approach pragmatically, maintaining momentum.
- Implement assets end-to-end in Unity (prefabs, scenes, shaders and materials).
- Ensure project organisation (GIT version control, folder structures and asset naming conventions).
- Design assets with physics and interactions in mind.
- Keep art assets and scenes performance friendly for online multiplayer.
GitBlender