Panic Stations

Private Company
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Open Positions1

UK & EuropeContractGamesPosted
  • Create game-ready art (characters, environments, props, modular kits, interaction-driven elements) from high-level art direction.
  • Understand art ethos and execute with minimal oversight, quickly adapting to and reinforcing visual style.
  • Prioritize readability, interaction, and clarity over fine details, delivering fast, high-impact work.
  • Collaborate closely with Design & Engineering, ensuring art supports systems.
  • Actively participate in playtests and shape the broader game experience.
  • Identify risks early and adjust approach pragmatically, maintaining momentum.
  • Implement assets end-to-end in Unity (prefabs, scenes, shaders and materials).
  • Ensure project organisation (GIT version control, folder structures and asset naming conventions).
  • Design assets with physics and interactions in mind.
  • Keep art assets and scenes performance friendly for online multiplayer.
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