T-Minus Zero

T-Minus Zero is a technology-driven company focused on innovative solutions, currently seeking a Principal Technical Artist to enhance their creative team.

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๐Ÿงญ Contract

๐Ÿ’ธ 60 - 75 USD per hour

๐Ÿ” Gaming

  • Bachelorโ€™s degree in UI Design, Human-Computer Interaction, Interaction Design, or a related field, or equivalent experience
  • 5+ years of professional experience in UI design, with a significant portion in the gaming industry
  • Strong proficiency in UI design tools such as Sketch, Figma, Adobe XD
  • Proven experience leading UI design projects from concept to implementation
  • Excellent understanding of user-centered design principles
  • Strong portfolio showcasing a range of UI design projects
  • Ability to create detailed wireframes, prototypes, and user flows
  • Strong analytical skills to inform design decisions
  • Excellent communication and collaboration skills
  • Experience working with Unreal Engine

  • Develop and communicate UI design strategies
  • Create wireframes, prototypes, and user flows
  • Conduct user research and usability testing
  • Collaborate with game designers, artists, and engineers
  • Advocate for user-centered design principles
  • Stay current with industry trends
  • Document UI processes, guidelines, and standards
Posted 2024-11-16
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๐Ÿงญ Contract

๐Ÿ’ธ 60 - 75 USD per hour

๐Ÿ” Video Game Development

  • Minimum of 3 years of focused experience in mission, quest, dungeon, or public event design on a multiplayer title.
  • Proficient in using Unreal Engine for game development.
  • Strong understanding of mission flow, objective design, and encounter integration.
  • Experience in creating and maintaining game logic for mission assembly and progression.
  • Excellent collaboration skills and effective communication with cross-functional teams.
  • Strong problem-solving skills and attention to detail.

  • Design, develop, and implement mission objectives with cohesive flow and engaging player experiences.
  • Communicate and drive the vision for missions, enabling team contributions for quality missions.
  • Manage mission objectives variations and the associated logic governing mission progression.
  • Collaborate with engineering and play space teams to meet design goals.
  • Author and uphold various mission templates for diverse experiences.
  • Conduct iterative testing and refinement to enhance player engagement.
  • Stay current on mission design developments and incorporate innovations.
  • Collaborate with leadership and narrative staff to align missions with the game's story and tone.
Posted 2024-11-16
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๐Ÿ’ธ 120000 - 161000 USD per year

๐Ÿ” Video game development

  • A high-initiative, self-directed individual who knows how to drive a team.
  • A leader capable of maintaining a creative and psychologically safe environment.
  • Excellent communicator able to effectively articulate purpose, goals, and priorities.
  • Experience or willingness to work in a remote-first game development environment.
  • Industry experience with technical product development (engine-level is ideal but not required).

  • Partner with Directors and Technical leads to define milestone & release goals.
  • Drive the planning for assigned game areas by breaking down work and building schedules.
  • Create alignment between stakeholders and hold them accountable for decisions.
  • Own and manage team backlogs.
  • Drive decision-making and deliverables.
  • Manage day-to-day activities by prioritizing and assigning tasks.
  • Lead critical team rituals and identify/remove roadblocks.
  • Keep the team focused on goals and quality.
  • Collaborate on best practices, development pipelines, and resource allocation.
  • Communicate with stakeholders on expectations and deliverables.
  • Foster an environment conducive to creativity.
Posted 2024-11-13
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๐Ÿงญ Full-Time

๐Ÿ’ธ 120000 - 161000 USD per year

๐Ÿ” Video Games

  • A high-initiative, self-directed, and low-maintenance individual who knows how to drive a team.
  • A leader who understands how to maintain a creative and psychologically safe team environment.
  • An excellent communicator who can effectively articulate purpose, goals, and priorities.
  • Experience (or a willingness to embrace) working in a remote-first game development environment.
  • Industry experience working with art teams.

  • Partner with Directors and Art leads to define milestone & release goals which you will co-own.
  • Drive the planning effort for your assigned game area by breaking down work and building schedules that accomplish the goals.
  • Create alignment between stakeholders, and hold them accountable to decisions and goals.
  • Own and manage team backlogs.
  • Drive decision making, and deliverables.
  • Manage your assigned teamโ€™s day-to-day activities by prioritizing and assigning tasks to the appropriate people, leading critical team rituals, identifying and removing roadblocks, and keeping the team mobilized and focused on goals and quality.
  • Collaborate with leads to determine best practices, development pipelines, and resource allocation.
  • Communicate with internal or external stakeholders and partners on expectations and deliverables.
  • Foster an environment conducive to creativity.
Posted 2024-11-13
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๐Ÿ“ United States

๐Ÿงญ Full-Time

๐Ÿ’ธ 150000 - 220000 USD per year

๐Ÿ” Video Game Development

  • Bachelorโ€™s degree in Computer Science, or a related field, or equivalent experience.
  • At least 10 years of experience in gameplay programming and at least two shipped AAA games.
  • Ability to write, debug, and maintain C++ code.
  • Experience using 3D math to implement features such as player cameras, physics, movement, and animation.
  • Ability to communicate technical concepts to technical and non-technical customers.

  • Develop and maintain high quality, efficient gameplay code in UE5 using C++.
  • Collaborate with the design team to implement, refine, and balance gameplay features.
  • Architect networked gameplay mechanics, including combat and traversal.
  • Define and maintain workflows that allow all disciplines to iterate effectively.
  • Provide technical leadership and help mentor less experienced team members.

LeadershipSoftware DevelopmentGame DesignGame DevelopmentC++Cross-functional Team LeadershipUnreal engineCommunication SkillsCollaboration

Posted 2024-10-21
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๐Ÿ“ United States

๐Ÿ” Video Game Development

  • A passion for creating great player experiences.
  • Willingness to collaborate in a highly interactive environment.

  • Build epic, immersive action games.
  • Facilitate interaction among players globally.
  • Develop strong, vibrant communities around our games.
Posted 2024-10-21
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๐Ÿ“ United States

๐Ÿ” Video games

  • 5+ years of experience in a technical artist role with a focus on rigging within the game industry and at least one shipped AAA title.
  • Proficient scripting/programming skills in Python.
  • Proven experience with Unreal Engine, including Control Rig, post-animation Blueprints, IK setup, and secondary deformation.
  • Experience developing and working with mo-cap pipelines and software such as MotionBuilder and animation retargeting in Unreal Engine.
  • Excellent problem-solving skills and the ability to work in a self-directed manner, plus a willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • Strong communication skills and the ability to work effectively in a team environment.

  • Develop tools for creating complex rigs and the rigs themselves for characters, creatures, and weapons in various DCC software.
  • Help to develop and maintain scripted rigging modules to meet the needs and standards of the animation team.
  • Delivery of in-game physics assets for ragdolls, secondary animation, hair, and cloth.
  • Partner with the Lead Tech Artist, artists, and engineers to develop and refine the art production pipeline and workflow best practices.
  • Develop and maintain tools and scripts to streamline art processes and improve team efficiency and empower creativity.
  • Ability to effectively communicate, collaborate, and be a liaison with design, engineering, and production teams to execute on tasks within the technical constraints of the project.
  • Train and support artists on new tools and techniques and create documentation.
  • Troubleshoot and solve technical issues related to animation and rigging from DCC to in-engine.

LeadershipPythonGame DevelopmentCross-functional Team LeadershipUnreal engineCommunication SkillsCollaboration

Posted 2024-10-18
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