Game Director, SPIN
J
JobgetherVideo games
Remote position based in Toronto or Montréal, Canada.Full-TimeDirector
Salary not disclosed
Apply NowOpens the employer's application page
Job Details
- Experience
- At least 15 years of professional experience in the games industry, including a minimum of 5 years in a Game Director role.
- Required Skills
- Game DesignUnreal engine
Requirements
- Have at least 15 years of professional experience in the games industry, including at least 5 years in a Game Director role.
- Have shipped at least one game title as Game Director, with accountability for its design vision and gameplay quality.
- Bring deep action-adventure game design expertise, including gameplay mechanics, character controls, camera systems, systemic interactions, and open or semi-open world experiences.
- Demonstrate design leadership across multiple genres and the ability to adapt to different audiences, gameplay models, and project objectives.
- Have hands-on proficiency with Unreal Engine 5, including prototyping, implementing, tuning, and refining gameplay features and systems.
- Have experience overseeing multiple projects and leading design teams in parallel across different development stages.
- Demonstrate creative leadership and people-management skills, including mentoring designers and providing actionable feedback.
- Be able to move between high-level creative strategy and detailed implementation according to project needs.
- Have experience in agile, prototype-driven environments where concepts, scope, and direction can change quickly.
- Be able to communicate design decisions to engineers, artists, producers, executives, and other stakeholders.
- Bring strong judgment, attention to detail, and commitment to gameplay craft.
- Have broad familiarity with games across platforms and genres, new releases, and emerging industry trends.
- Be willing to travel internationally for work-related events and collaboration.
Responsibilities
- Own design quality across the project portfolio and serve as the final point of accountability for design-related challenges.
- Develop and refine each project's creative and mechanical design vision with executive production and project leadership.
- Use Unreal Engine 5 to prototype, implement, tune, and refine gameplay features and systems as needed.
- Guide design across genres, including action-adventure, character controls, camera systems, combat, movement, systemic gameplay, and open or semi-open worlds.
- Support narrative-focused design and world realization while adapting to projects across genres, including sports.
- Shape touch-based user experiences for mobile and controller-based interactions, including touch-enabled gaming controllers.
- Oversee projects from early experimentation and pre-production through final-quality implementation and release readiness.
- Establish design standards, documentation practices, review processes, and quality benchmarks across projects.
- Lead and mentor designers across teams, providing creative direction, feedback, and professional development.
- Collaborate with discipline directors, engineers, artists, producers, and other stakeholders to align vision, feasibility, scope, and production priorities.
View Full Description & ApplyYou'll be redirected to the employer's site