Game Director, SPIN

J
JobgetherVideo games
Remote position based in Toronto or Montréal, Canada.Full-TimeDirector
Salary not disclosed
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Job Details

Experience
At least 15 years of professional experience in the games industry, including a minimum of 5 years in a Game Director role.
Required Skills
Game DesignUnreal engine

Requirements

  • Have at least 15 years of professional experience in the games industry, including at least 5 years in a Game Director role.
  • Have shipped at least one game title as Game Director, with accountability for its design vision and gameplay quality.
  • Bring deep action-adventure game design expertise, including gameplay mechanics, character controls, camera systems, systemic interactions, and open or semi-open world experiences.
  • Demonstrate design leadership across multiple genres and the ability to adapt to different audiences, gameplay models, and project objectives.
  • Have hands-on proficiency with Unreal Engine 5, including prototyping, implementing, tuning, and refining gameplay features and systems.
  • Have experience overseeing multiple projects and leading design teams in parallel across different development stages.
  • Demonstrate creative leadership and people-management skills, including mentoring designers and providing actionable feedback.
  • Be able to move between high-level creative strategy and detailed implementation according to project needs.
  • Have experience in agile, prototype-driven environments where concepts, scope, and direction can change quickly.
  • Be able to communicate design decisions to engineers, artists, producers, executives, and other stakeholders.
  • Bring strong judgment, attention to detail, and commitment to gameplay craft.
  • Have broad familiarity with games across platforms and genres, new releases, and emerging industry trends.
  • Be willing to travel internationally for work-related events and collaboration.

Responsibilities

  • Own design quality across the project portfolio and serve as the final point of accountability for design-related challenges.
  • Develop and refine each project's creative and mechanical design vision with executive production and project leadership.
  • Use Unreal Engine 5 to prototype, implement, tune, and refine gameplay features and systems as needed.
  • Guide design across genres, including action-adventure, character controls, camera systems, combat, movement, systemic gameplay, and open or semi-open worlds.
  • Support narrative-focused design and world realization while adapting to projects across genres, including sports.
  • Shape touch-based user experiences for mobile and controller-based interactions, including touch-enabled gaming controllers.
  • Oversee projects from early experimentation and pre-production through final-quality implementation and release readiness.
  • Establish design standards, documentation practices, review processes, and quality benchmarks across projects.
  • Lead and mentor designers across teams, providing creative direction, feedback, and professional development.
  • Collaborate with discipline directors, engineers, artists, producers, and other stakeholders to align vision, feasibility, scope, and production priorities.
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