2D UI Artist
New
J
JobgetherGame development
Our partner is looking for a 2D UI Artist based in Italy., Core collaboration hours of approximately 10:00–16:00 CET.ContractMiddle
Salary not disclosed
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Job Details
- Experience
- At least 3 years of professional experience as a 2D Artist or UI Artist
- Required Skills
- Adobe PhotoshopUnreal engine
Requirements
- Have at least 3 years of professional experience as a 2D Artist or UI Artist, focused on game iconography, small props, or comparable assets.
- Demonstrate advanced proficiency with digital art and painting software such as Adobe Photoshop, Affinity, Procreate, or similar tools.
- Understand rendering, colour theory, composition, and visual hierarchy.
- Be able to design artwork that remains readable at small UI sizes.
- Understand game UI production, including sprite sheets, asset optimization, texture compression, and engine implementation.
- Have experience working with Unreal Engine; experience is highly desirable.
- Demonstrate the ability to match established visual styles and art direction across assets.
- Provide a portfolio showcasing professional-quality game UI artwork, iconography, rendering skills, and stylistic versatility.
- Be able to collaborate with designers and artists, incorporate feedback, and iterate quickly.
- Work independently in a fully remote environment and manage priorities within flexible working arrangements.
- Be available to start immediately and commit to a four-month freelance engagement.
- Be available during core collaboration hours of approximately 10:00–16:00 CET.
Responsibilities
- Design and render 2D game icons for items, weapons, abilities, resources, and other gameplay elements.
- Take artwork from rough thumbnail concepts and visual exploration through polished, production-ready assets.
- Follow established art direction, visual guidelines, colour palettes, and style references.
- Maintain visual hierarchy, consistency, and readability across game iconography and interface assets.
- Export, optimize, and prepare 2D assets for use in the game engine.
- Integrate finalized assets into Unreal Engine 5, including setup and implementation.
- Manage sprite sheets, UI layouts, texture compression, and other technical considerations for in-game performance.
- Collaborate with UX designers, game designers, and UI leadership on interface artwork.
- Iterate on assets using playtesting results, usability insights, and player feedback.
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