Lead Environment Artist

New
X
XsollaGame development
Listing location: Serbia; Workplace type: RemoteContractLead
Salary not disclosed
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Job Details

Required Skills
Unreal engine

Requirements

  • Have strong professional experience as a Senior or Lead Environment Artist in game development.
  • Provide a portfolio demonstrating visually compelling, production-ready environments.
  • Understand real-time optimization and make informed trade-offs between visual fidelity and performance.
  • Have advanced knowledge of environment production pipelines, modular workflows, LODs, materials, shaders, texture optimization, and asset budgets.
  • Be proficient with industry-standard 3D tools and have experience with Unreal Engine and/or Unity.
  • Understand lighting, composition, scale, color, and environmental storytelling.
  • Be able to profile environments, identify technical bottlenecks, and collaborate with technical teams to resolve them.
  • Have leadership and mentoring experience and provide clear, constructive artistic and technical feedback.
  • Demonstrate communication and cross-functional collaboration skills.

Responsibilities

  • Lead the creation of environments from concept through final implementation.
  • Establish and maintain environment visual-quality standards while meeting technical and performance requirements.
  • Create optimized environment assets, including modular kits, architecture, terrain, props, materials, and set dressing.
  • Collaborate with Technical Artists, Level Designers, Lighting Artists, and Engineers to balance visual quality and performance.
  • Define and maintain environment art pipelines, workflows, and technical standards.
  • Identify and resolve performance issues related to geometry, materials, textures, lighting, draw calls, memory usage, LODs, and asset complexity.
  • Review Environment Artists’ work and support their professional development.
  • Work with Art Direction to translate the artistic vision into scalable, technically achievable environments.
  • Profile and optimize environments throughout production.
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