Senior Game Environment Artist
N
NexVideo games
Hong Kong or Remote, Preferred: UTC +6 to UTC +10 – works well with Hong Kong hoursFull-TimeSenior
Salary not disclosed
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Job Details
- Languages
- Professional proficiency in spoken and written English
- Experience
- 3+ years of professional experience as an Environment Artist in games, with at least one shipped title
- Required Skills
- Blender
Requirements
- Have 3+ years of professional experience as an Environment Artist in games.
- Have at least one shipped title.
- Provide a portfolio demonstrating environment art, including modeling, texturing, composition, and in-engine implementation.
- Be proficient with 3ds Max, Maya, or Blender.
- Have experience using ZBrush and the Adobe texturing suite.
- Understand environment art fundamentals, including scale, proportion, composition, lighting, color theory, and environmental storytelling.
- Know environment art workflows, including modular asset creation, optimization, and real-time constraints.
- Have working knowledge of physically based rendering (PBR) workflows.
- Have experience creating high-quality 3D assets, including hero props.
- Have experience with modern game engines, particularly Unity; Unreal experience is considered transferable.
- Have professional proficiency in spoken and written English.
- Be comfortable working remotely, independently, and across multiple time zones.
Responsibilities
- Create 3D environments, including architecture, props, and set dressing, from concept through final in-engine implementation.
- Build, optimize, and maintain assets for real-time performance while preserving visual quality.
- Assemble, light, and implement environments in Unity.
- Collaborate with the art director, concept artist, and tech artist to define and maintain visual direction.
- Work with programmers to ensure environments meet technical and performance requirements.
- Contribute to world-building through composition, lighting, materials, and mood.
- Maintain organized assets and follow established pipelines and performance guidelines.
- Provide constructive feedback and mentor other artists.
- Improve environment art pipelines and best practices, and uphold visual benchmarks and quality standards.
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