Senior Mobile Game UI Designer
H
Hire OverseasMobile games
South Africa, US business hoursFull-TimeSenior
Salary not disclosed
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Job Details
- Experience
- 5 or more years of professional UI design experience in games; 3 or more years designing specifically for mobile free-to-play games
- Required Skills
- FigmaPrototyping
Requirements
- Have 5 or more years of professional UI design experience in games.
- Have 3 or more years of experience designing mobile free-to-play games.
- Have shipped at least one mobile game in a senior, lead, or major ownership capacity.
- Provide a portfolio showing real mobile game UI work, not only marketing art or web and app design.
- Demonstrate deep understanding of casual mobile UI patterns, monetization flows, progression systems, and live ops design.
- Have strong visual design skills in layout, typography, color, hierarchy, iconography, composition, and polish.
- Have strong Figma skills, including components, variants, libraries, and design systems.
- Have experience designing for Unity-based mobile games or similar game engines.
- Be able to create clear flows, wireframes, prototypes, and production-ready screen specifications.
- Be able to explain design decisions using player, product, and business reasoning.
- Be available during US business hours.
- Submit a portfolio link with 4 to 6 examples of shipped mobile game UI work and a 1 to 2 minute Loom video.
Responsibilities
- Own the visual and interaction design of key mobile game screens and the full player-facing UI experience.
- Design clear, low-friction interfaces for casual players with strong hierarchy and calls to action.
- Create mobile layouts for a range of screen sizes, aspect ratios, and device performance profiles.
- Design reward, upgrade, purchase, and progression feedback experiences.
- Use data, A/B test results, player feedback, and competitive analysis to improve designs.
- Develop and maintain scalable UI systems, components, layouts, iconography, and style guides.
- Create production-ready mockups, specs, flows, prototypes, and handoff documentation for engineering and art teams.
- Review in-game UI implementation and iterate to meet the intended quality bar.
- Collaborate with motion designers or technical artists on transitions, feedback, reward reveals, and live ops presentation.
- Build AI-assisted workflows and use generative AI tools for ideation, visual exploration, and production support.
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