Senior Mobile Game UI Designer

H
Hire OverseasMobile games
South Africa, US business hoursFull-TimeSenior
Salary not disclosed
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Job Details

Experience
5 or more years of professional UI design experience in games; 3 or more years designing specifically for mobile free-to-play games
Required Skills
FigmaPrototyping

Requirements

  • Have 5 or more years of professional UI design experience in games.
  • Have 3 or more years of experience designing mobile free-to-play games.
  • Have shipped at least one mobile game in a senior, lead, or major ownership capacity.
  • Provide a portfolio showing real mobile game UI work, not only marketing art or web and app design.
  • Demonstrate deep understanding of casual mobile UI patterns, monetization flows, progression systems, and live ops design.
  • Have strong visual design skills in layout, typography, color, hierarchy, iconography, composition, and polish.
  • Have strong Figma skills, including components, variants, libraries, and design systems.
  • Have experience designing for Unity-based mobile games or similar game engines.
  • Be able to create clear flows, wireframes, prototypes, and production-ready screen specifications.
  • Be able to explain design decisions using player, product, and business reasoning.
  • Be available during US business hours.
  • Submit a portfolio link with 4 to 6 examples of shipped mobile game UI work and a 1 to 2 minute Loom video.

Responsibilities

  • Own the visual and interaction design of key mobile game screens and the full player-facing UI experience.
  • Design clear, low-friction interfaces for casual players with strong hierarchy and calls to action.
  • Create mobile layouts for a range of screen sizes, aspect ratios, and device performance profiles.
  • Design reward, upgrade, purchase, and progression feedback experiences.
  • Use data, A/B test results, player feedback, and competitive analysis to improve designs.
  • Develop and maintain scalable UI systems, components, layouts, iconography, and style guides.
  • Create production-ready mockups, specs, flows, prototypes, and handoff documentation for engineering and art teams.
  • Review in-game UI implementation and iterate to meet the intended quality bar.
  • Collaborate with motion designers or technical artists on transitions, feedback, reward reveals, and live ops presentation.
  • Build AI-assisted workflows and use generative AI tools for ideation, visual exploration, and production support.
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