Technical Artist

P
PixaeraGame Development
United Kingdom. India. Romania. PakistanFull-TimeMiddle
SalaryCompetitive salary and stock options
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Job Details

Experience
Roughly 4 or more
Required Skills
PythonBlenderUnreal engine

Requirements

  • Deep, hands-on Unreal Engine 5 skills including materials, lighting, Sequencer, and real profiling/optimisation.
  • Expertise as a 3D generalist using tools such as Blender, Maya, 3ds Max, ZBrush, and Substance.
  • Approximately 4 or more years of production experience in games, film, VFX, animation, or adjacent 3D craft.
  • Proven track record with shipped work.
  • Experience with shaders and technical problem solving.
  • Proficiency with scripting languages like Python or Blueprints.
  • Familiarity with repo-based pipelines, branching, pull requests, and code reviews.
  • Ability to critically judge and utilize AI-generated media.
  • Strong portfolio or showreel demonstrating personal work.
  • Rigging and character or mechanical animation skills (strong plus).

Responsibilities

  • Produce production-ready 3D assets end to end: modelling, UVs, texturing and look development.
  • Own the art-to-engine pipeline in Unreal Engine 5 including materials, shaders, lighting, and world building.
  • Optimize performance across VR, web and video builds.
  • Build shaders, tools and automations to improve production speed.
  • Integrate generative AI pipelines into the default workflow.
  • Perform rigging and animation for characters, machinery and environment as needed.
  • Direct generative 3D, image and video tools and refine output by hand.
  • Maintain high visual quality standards while collaborating with level designers, engineers and instructional designers.
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Competitive salary and stock options
Apply Now