Technical Artist
P
PixaeraGame Development
United Kingdom. India. Romania. PakistanFull-TimeMiddle
SalaryCompetitive salary and stock options
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Job Details
- Experience
- Roughly 4 or more
- Required Skills
- PythonBlenderUnreal engine
Requirements
- Deep, hands-on Unreal Engine 5 skills including materials, lighting, Sequencer, and real profiling/optimisation.
- Expertise as a 3D generalist using tools such as Blender, Maya, 3ds Max, ZBrush, and Substance.
- Approximately 4 or more years of production experience in games, film, VFX, animation, or adjacent 3D craft.
- Proven track record with shipped work.
- Experience with shaders and technical problem solving.
- Proficiency with scripting languages like Python or Blueprints.
- Familiarity with repo-based pipelines, branching, pull requests, and code reviews.
- Ability to critically judge and utilize AI-generated media.
- Strong portfolio or showreel demonstrating personal work.
- Rigging and character or mechanical animation skills (strong plus).
Responsibilities
- Produce production-ready 3D assets end to end: modelling, UVs, texturing and look development.
- Own the art-to-engine pipeline in Unreal Engine 5 including materials, shaders, lighting, and world building.
- Optimize performance across VR, web and video builds.
- Build shaders, tools and automations to improve production speed.
- Integrate generative AI pipelines into the default workflow.
- Perform rigging and animation for characters, machinery and environment as needed.
- Direct generative 3D, image and video tools and refine output by hand.
- Maintain high visual quality standards while collaborating with level designers, engineers and instructional designers.
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