Senior Graphics Programmer, Mobile (iOS/Android)

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Sony Interactive EntertainmentVideo Games
This is a flexible role that can be remoteFull-TimeSenior
Salary$172,000 — $258,100 USD (Example based on Seattle)
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Job Details

Experience
5+ years
Required Skills
C++

Requirements

  • Bachelor's degree in Computer Science, Mathematics, or a related technical field
  • 5+ years of experience programming in C++ with a focus on performance-critical applications
  • Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan
  • Proficiency in GPU shader programming and optimization for mobile platforms
  • Strong foundational math skills, especially linear algebra, geometry, and trigonometry
  • Hands-on experience with graphics profiling and debugging tools for mobile development
  • Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions
  • Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation

Responsibilities

  • Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)
  • Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations
  • Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware
  • Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities
  • Work with platform-specific graphics APIs and technologies such as Metal and Vulkan
  • Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures
  • Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams
  • Debug graphics issues across different chipsets and vendors
  • Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation
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$172,000 — $258,100 USD (Example based on Seattle)
Apply Now