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Lead VFX Artist - Studio Elevation (Remote within the UK)

Posted 6 days agoViewed

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💎 Seniority level: Lead

📍 Location: United Kingdom

🏢 Company: nDreams Limited

🪄 Skills: LeadershipPythonAdobe PhotoshopGame DesignGame DevelopmentC++Unreal engineCommunication SkillsProblem SolvingMentoringAttention to detailScripting

Requirements:
  • Excellent working knowledge of Photoshop, Unreal, Maya, Houdini or relevant equivalents
  • Real-time engine experience in Unreal, creating VFX blueprints, shader networks, particles, dynamic systems, lighting, and post-processing
  • Fundamental understanding of the importance of VFX on the users’ final experience within performance constraints of VR hardware
  • Ability to deliver on a varied selection of art styles, from realistic to highly stylised
  • Strong problem-solving skills and attention to detail
  • Ability to articulate and deliver constructive feedback on own and peers’ work
  • Implement, troubleshoot, and debug VFX or cross-discipline VFX systems
  • Shape and contribute to a VFX workflow for efficient design to delivery of effects within a game
Responsibilities:
  • Lead and mentor a team of VFX artists, providing guidance and support to ensure high-quality work
  • Define the visual language of effects within a game project in collaboration with the Art Director
  • Plan, cost, and deliver VFX work in coordination with the Production team
  • Create and implement effects that fit both the style of the game and the technical constraints of the platforms
  • Contribute work back to the Core Tech project for re-use throughout nDreams
  • Identify player issues where VFX could enhance enjoyment or understanding of the game
  • Collaborate with other art team members, design, and Graphics Programmers on the implementation approach for VFX
  • Consistently deliver impressive and dramatic VFX to projects
  • Ensure VFX does not block the game’s delivery against the vision for timing or quality reasons
  • Elevate the enjoyment of the product by players through VFX
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