ApplyMaterial Artist - Contract
Posted 3 months agoViewed
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💎 Seniority level: Middle, At least 3 years
📍 Location: Poland, UTC +2, NOT STATED
🔍 Industry: Video Games
🗣️ Languages: English
⏳ Experience: At least 3 years
🪄 Skills: Adobe PhotoshopBlender
Requirements:
- At least 3 years of relevant industry experience and one shipped AAA title.
- Strong skills in procedural material creation software, particularly Adobe Substance 3D Designer.
- Experience in Adobe Photoshop or equivalent.
- Efficient skills in 3DS Max, Maya, Blender, or similar modeling packages.
- Good knowledge of color theory and lighting techniques.
- Ability to work from scanned data.
- Strong understanding of physically based rendering practices (PBR).
- Good knowledge of shaders and supporting texture maps.
- Self-motivated and proactive with a focus on improving work.
- Ability to estimate workload and manage deadlines.
- Creativity and attention to detail.
- Strong problem-solving skills and excellent communication and teamwork skills.
- Fluent English.
- Passion for games.
Responsibilities:
- Create photorealistic materials for different uses, such as tiling and decals.
- Participate in the creation of plans and concepts for locations and assets.
- Cooperate with Art Directors and Art Leads to ensure artistic consistency.
- Collaborate with Environment and Asset artists using the material library.
- Prepare patterns and decorative elements with Concept Artists.
- Work with Technical artists to prepare shaders.
- Finalize assets, landscapes, and architecture using your materials.
- Maintain the production pipeline to achieve visual quality goals.
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