ApplyMaterial Artist - Contract
Posted about 5 hours agoViewed
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💎 Seniority level: Middle, At least 3 years
📍 Location: Warsaw, Wroclaw, Cracow, UTC +2, NOT STATED
🔍 Industry: Video games
🗣️ Languages: Fluent English
⏳ Experience: At least 3 years
🪄 Skills: Adobe PhotoshopBlender
Requirements:
- At least 3 years of relevant industry experience and one shipped AAA title.
- Strong skills in procedural material creation software (Adobe Substance 3D Designer).
- Experience in Adobe Photoshop or equivalent.
- Proficient in 3D modeling software (3DS Max, Maya, Blender).
- Good knowledge of color theory and lighting techniques.
- Ability to work from scanned data.
- Strong understanding of PBR practices.
- Good knowledge of shaders and supporting texture maps.
- Self-motivated, proactive, and dedicated to work improvement.
- Ability to estimate workload and manage deadlines.
- Strong problem-solving skills and creativity.
- Excellent communication and teamwork skills.
- Fluent in English.
Responsibilities:
- Create photorealistic materials for different uses (tiling, decals, atlases) using various tools.
- Participate in the creation of plans and concepts for locations and assets.
- Cooperate with Art Directors and Art Leads to enhance material quality while maintaining artistic consistency.
- Collaborate with Environment and Asset artists to use prepared materials.
- Prepare patterns and decorative elements with Concept Artists.
- Work with Technical artists to develop shaders.
- Contribute to finishing touches on assets, landscape, and architecture.
- Maintain production pipeline to achieve visual quality and performance goals.
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