- Develop and deploy technology at scale.
- Contribute to software structure and features for design software.
- Contribute to data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools.
- Contribute expertise to feature development workshops, sprint planning meetings, and daily standups.
- Engage in open-ended workshop sessions to define implementation from user needs.
- Collaborate with game developers, architects, and product designers.