Gunzilla Games

👥 251-500💰 3 months agoPC GamesVideo GamesGamingConsole Games💼 Private Company
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Gunzilla Games is an independent AAA video game developer and publisher crafting cutting-edge gaming experiences. Our flagship title, *Off The Grid*, a cyberpunk battle royale 2.0, pushes the boundaries of the genre with its innovative gameplay and immersive world. We're making a significant impact on the gaming market by delivering high-quality, player-centric titles that blend engaging narratives with advanced technology. Our team boasts a wealth of talent from industry giants like Ubisoft, EA, and THQ, as well as visionary leadership including Oscar-nominated director Neill Blomkamp. We leverage a robust tech stack, including Unreal Engine, C++, C#, TypeScript, and JavaScript, fostering a collaborative engineering culture that prioritizes innovation and performance. Our development practices emphasize agile methodologies, ensuring efficient and iterative development cycles. We offer a flexible, remote-friendly work environment across studios in Frankfurt, Kyiv, and London, promoting a supportive atmosphere where individuals thrive and contribute their unique skills to create unforgettable games. Gunzilla Games values a culture of openness, honesty, and commitment to quality. We believe in empowering our team to make bold moves, innovate, and deliver next-generation gaming experiences. We're a rapidly growing company with significant funding, constantly striving to elevate the gaming landscape. Our commitment to player engagement, coupled with our innovative approach and experienced team, positions us for continued success in the competitive gaming industry. We are currently working on multiple projects and actively expanding our team, providing ample opportunities for growth and development within a dynamic and rewarding environment.

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🔥 Senior Biome Level Artist
Posted about 23 hours ago

📍 London, UK; Frankfurt, Germany; Kyiv, Ukraine

🧭 Full-Time

🔍 Video game development

  • At least 4 years of experience as a Level or Biome artist in the video game industry.
  • Experience as a Biome or Level artist on at least 1 shipped AAA title.
  • Experience with Biome Generation tools and rulesets, and ability to create natural feeling diverse environments.
  • Creative and artistic eye for biome composition, especially lighting/shading and materials.
  • Proactive attitude with eagerness to learn new software tools and technologies.
  • Ability to work in a team under deadlines and time constraints.
  • Self-direction and motivation.
  • Experience with Unreal Engine 5.

  • Participate in the creation of ideas and plans for natural areas.
  • Finish locations with existing meshes and decals, polishing and improving landscape shape and shader painting.
  • Translate internally defined biome rules into a visual identity and design.
  • Collaborate with designers, concept artists, and technical artists to create environments fitting the game's style.
  • Scope work for on-time milestone delivery.
  • Share knowledge of project tools and functions.
  • Participate in R&D of new techniques for the production pipeline.
Posted about 23 hours ago
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📍 London, GB; Kyiv, UA; Frankfurt, DE

🧭 Full-Time

🔍 Video game development

  • 3 + Years experience working as a Capture Artist/Video Editor ideally on a AAA Shooter.
  • Proficient with video capture tools like Unreal Editor Takerecorder and Sequencer.
  • Knowledge of Adobe Creative Suite, including Premiere and After Effects.
  • Ability to create and edit video projects from start to finish.
  • Flexible and team-oriented approach.

  • Capture both still images/screenshots and video from the game.
  • Work within the Marketing team to produce internal and external gameplay content.
  • Edit video content while collaborating with other Capture Artists.
  • Identify opportunities for showcasing game features.
  • Assist in sourcing in-game assets and choreograph actions.
  • Archive and manage captured assets.

Adobe After EffectsAdobe Creative SuiteUnreal engine

Posted 7 days ago
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🔥 Senior Brand Manager
Posted 8 days ago

📍 London, Kyiv, Frankfurt

🧭 Full-Time

🔍 Video game development and publishing

  • At least 5 years experience in games industry brand management, ideally with shooters/multiplayer and live service titles.
  • Expertise in managing multi-platform brand marketing launches and live ops campaigns.
  • Excellent project management and communication skills.
  • Solid understanding of game production pipelines.
  • Analytically minded with a results-driven attitude.
  • Fluency in English, additional language is a plus.
  • A passion for video games, particularly online free-to-play games.

  • Take full ownership of the Brand strategy for studios and games.
  • Develop and execute projects that resonate with audiences.
  • Maintain consistent brand identity across all touchpoints.
  • Strengthen brand identities throughout their lifecycle.
  • Collaborate effectively with development teams to define product features.
  • Participate in executing innovative and performance-driven campaigns.
  • Track, analyze, and report on campaign performance KPIs.

Project ManagementData AnalysisGame DesignGame DevelopmentAnalytical SkillsMarketing

Posted 8 days ago
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🔥 Weapon Skin Artist
Posted about 2 months ago

📍 Germany, Ukraine, UK

🧭 Full-Time

🔍 Video Game Development

  • At least 4 years of experience as a PC and console AAA game concept artist.
  • Experience with 3D modeling software such as Maya, ZBrush, or Blender.
  • Proficient in Photoshop or similar 2D art software.
  • An impressive portfolio showcasing skills in illustration and concept art.
  • Deep understanding of composition, movement, and energy.
  • Firm grasp of anatomy, body proportions, musculature, and skeletal structure.

  • Create outstanding Weapon concepts, including detailed callouts for production-ready asset creation.
  • Deliver thumbnail sketches, model sheets, and full-color finished concept art.
  • Provide creative solutions to art and design requirements.
  • Collaborate with team members to drive the creative vision.
  • Incorporate feedback from the art director regarding style and tone.
  • Proactively identify and communicate risks related to production timelines or quality.

Adobe PhotoshopBlockchainGame DevelopmentBlenderCollaboration

Posted about 2 months ago
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🔥 Senior Character Artist
Posted 2 months ago

📍 Ukraine, United Kingdom, Germany

🧭 Full-Time

🔍 Video Game Development

  • Excellent artistic eye for human proportions, shape language, composition, and lighting.
  • Full understanding of PBR materials pipeline and character rigging fundamentals.
  • Excellent working knowledge of industry-standard graphics applications, including Zbrush/Maya or Max, Substance Painter, and Marvelous Designer.
  • Solid understanding of the video game industry and related development processes.
  • Previous management/team collaboration and mentoring experience preferred.
  • Familiarity with data management software like Perforce is a plus.

  • Create and texture highly detailed 3D character models for AAA games.
  • Work directly with the Art Director, Lead Character Artist, and Concept team to create character assets.
  • Cooperate with freelance artists and art outsourcers to convey character art direction.
  • Collaborate with disciplines such as Tech Art, Animation, and Design to address gameplay and implementation needs.
  • Serve as a mentor for junior character artists.

LeadershipGame DesignUnity3DBlenderCommunication SkillsCollaborationMentoring

Posted 2 months ago
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📍 Ukraine, Germany, UK

🧭 Full-Time

🔍 Video game development and publishing

  • At least 1 year of experience in a performance marketing role, ideally within a gaming studio environment.
  • A relevant degree in Marketing, Economics, Mathematics, Business, Data Analytics or a similar field.
  • Strong analytical abilities and an aptitude for interpreting and acting on data insights.
  • Experience with keyword research and analytics platforms such as Google Analytics.
  • A solid understanding of social media platforms and trends in digital advertising.
  • Familiarity with statistical modeling and other applicable analytical techniques.
  • Knowledge of SQL or similar programming languages.
  • Strong communication skills, both verbal and written.
  • Ability to work efficiently and accurately under pressure, with excellent organizational skills.
  • Proficient in both written and spoken English.
  • A passion for gaming is essential.

  • Oversee, analyze, and optimize marketing campaigns to maximize player acquisition efforts.
  • Develop detailed creative briefs and collaborate closely with the Marketing Art team to enhance campaign creatives and generate new artwork.
  • Stay informed about industry trends and identify new opportunities to capitalize on.
  • Contribute to App Store Optimization (ASO) and assist in refining strategies for measuring true Return on Ad Spend (ROAS).

SQLData MiningGoogle AnalyticsCommunication Skills

Posted 3 months ago
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📍 Ukraine

🧭 Full-Time

🔍 Video Game Development

  • Excellent C++ knowledge with 5+ years of professional experience.
  • Strong 3D math knowledge (vectors, matrices, Linear Algebra).
  • Worked in the game dev industry and shipped game titles.
  • Ability to self-manage tasks and complete features from scratch.
  • Passion for playing and making games.
  • Strong understanding of software engineering practices.
  • Good understanding of network programming, multithreading, and parallel programming.
  • Understanding of OS internals (process/thread/memory management) and how CPUs and GPUs work.
  • Self-motivated with a strong work ethic, able to work independently.

  • Design and develop the core gameplay features and systems for the game.
  • Work closely with artists and designers to iterate on the gameplay mechanics.
  • Contribute ideas and feedback toward all aspects of the game.
  • Maintain and optimize the existing game systems.
  • Work on AI behaviors and AI-related features.
  • Document and extend the documentation on the gameplay features and systems.
  • Self-manage programming tasks and coordinate them with the production team.

Software DevelopmentGame DevelopmentC++

Posted 3 months ago
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📍 Ukrainian

🧭 Full-Time

🔍 Video games

  • Strong Typescript, JavaScript, HTML, CSS knowledge (4+ years)
  • Data structures & algorithms understanding
  • Experience with modern frontend frameworks (e.g. React)
  • React with functional components knowledge
  • CSS animations experience
  • Proficiency in vanilla JS (DOM manipulations)
  • Experience with build systems (e.g. Webpack)
  • Performance optimization

  • Game UI development (HTML5, TypeScript, CSS)
  • Game UI profiling and optimization
  • Cooperation with our UI/UX designers

HTMLCSSJavascriptTypeScriptJiraAlgorithmsData StructuresReact

Posted 3 months ago
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📍 Kyiv, Ukraine

🧭 Full-Time

🔍 Video game development

  • 4+ years of backend development experience using .Net framework
  • Strong knowledge of C#
  • Proven experience with software design
  • Experience with Web services development (REST)
  • Understanding of relational & non-relational DB concepts
  • Familiarity with Design patterns and SOLID principles
  • Strong communication skills
  • Self-motivated and team player
  • Fast learner, open to new knowledge

  • Evolve high-load backend services for the game
  • Develop core backend features like inter-service communications
  • Create metagame features such as achievements, shop, and profiles
  • Provide auto-testing coverage for new features through unit, functional, and stress testing

Backend DevelopmentDesign PatternsC#.NET

Posted 3 months ago
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🔥 Technical Designer
Posted 3 months ago

📍 UK, Ukraine, Germany

🧭 Full-Time

🔍 Video game development

  • Excellent technical understanding of the Unreal Engine.
  • Keen understanding of game design and game systems.
  • Professional experience in visual scripting or programming.
  • Experience translating game design into technical requirements.
  • Understanding of concepts for multiplayer game development.
  • Interest in collaborative team environments.
  • Passionate about problem identification and solving.
  • Excellent written and verbal communication skills.
  • Ability to drive work while balancing quality and efficiency.
  • Genuine passion for games.

  • Construct prototypes and test levels to validate and document game features.
  • Drive the development of new game feature prototypes.
  • Implement and maintain scripting in existing levels.
  • Resolve issues and collaborate with other teams to share best practices.
  • Develop toolchains for the design team with training and documentation.
  • Assist content designers in creating game content efficiently.
  • Agree on best practices with Engineering and Art teams.
  • Advise on technical costs of game features for estimation.
  • Help design and debug game features.
  • Translate design concepts into specs for engineers and technical artists.
  • Act as a liaison between Design and Engineering teams.

Game DesignGame DevelopmentUnreal engineCommunication Skills

Posted 3 months ago
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