Gunzilla Games

👥 251-500💰 4 months agoPC GamesVideo GamesGamingConsole Games💼 Private Company
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Gunzilla Games is an independent AAA video game developer and publisher crafting cutting-edge gaming experiences. Our flagship title, *Off The Grid*, a cyberpunk battle royale 2.0, pushes the boundaries of the genre with its innovative gameplay and immersive world. We're making a significant impact on the gaming market by delivering high-quality, player-centric titles that blend engaging narratives with advanced technology. Our team boasts a wealth of talent from industry giants like Ubisoft, EA, and THQ, as well as visionary leadership including Oscar-nominated director Neill Blomkamp. We leverage a robust tech stack, including Unreal Engine, C++, C#, TypeScript, and JavaScript, fostering a collaborative engineering culture that prioritizes innovation and performance. Our development practices emphasize agile methodologies, ensuring efficient and iterative development cycles. We offer a flexible, remote-friendly work environment across studios in Frankfurt, Kyiv, and London, promoting a supportive atmosphere where individuals thrive and contribute their unique skills to create unforgettable games. Gunzilla Games values a culture of openness, honesty, and commitment to quality. We believe in empowering our team to make bold moves, innovate, and deliver next-generation gaming experiences. We're a rapidly growing company with significant funding, constantly striving to elevate the gaming landscape. Our commitment to player engagement, coupled with our innovative approach and experienced team, positions us for continued success in the competitive gaming industry. We are currently working on multiple projects and actively expanding our team, providing ample opportunities for growth and development within a dynamic and rewarding environment.

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🔥 Senior Biome Level Artist
Posted about 2 months ago

📍 UK, Germany

🧭 Full-Time

🔍 Video games

  • At least 4 years of experience as a Level or Biome artist in the video game industry.
  • Experience as a Biome or Level artist on at least 1 shipped AAA title.
  • Experience with Biome Generation tools and the ability to create diverse natural environments.
  • Creative and artistic eye for Biome composition, including lighting/shading and materials.
  • Proactive attitude and eagerness to learn new software tools.
  • Ability to work in a team under deadlines and time constraints.
  • Experience with Unreal Engine 5.
  • Participating in the creation of ideas and plans for natural areas.
  • Finishing locations with existing meshes and decals, polishing the landscape shape and shader painting.
  • Translate internally defined biome rules into biome design and visual identity.
  • Collaboration with designers, concept, Environment & Technical artists.
  • Scope work for on-time milestone delivery.
  • Share knowledge of project tools and their functions.
  • Participate in R&D of new techniques for production.
Posted about 2 months ago
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🔥 Senior Brand Manager
Posted about 2 months ago

📍 London, Kyiv, Frankfurt

🧭 Full-Time

🔍 Video game development and publishing

  • At least 5 years experience in games industry brand management, ideally with shooters/multiplayer and live service titles.
  • Expertise in managing multi-platform brand marketing launches and live ops campaigns.
  • Excellent project management and communication skills.
  • Solid understanding of game production pipelines.
  • Analytically minded with a results-driven attitude.
  • Fluency in English, additional language is a plus.
  • A passion for video games, particularly online free-to-play games.
  • Take full ownership of the Brand strategy for studios and games.
  • Develop and execute projects that resonate with audiences.
  • Maintain consistent brand identity across all touchpoints.
  • Strengthen brand identities throughout their lifecycle.
  • Collaborate effectively with development teams to define product features.
  • Participate in executing innovative and performance-driven campaigns.
  • Track, analyze, and report on campaign performance KPIs.

Project ManagementData AnalysisGame DesignGame DevelopmentAnalytical SkillsMarketing

Posted about 2 months ago
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🔥 Weapon Skin Artist
Posted 4 months ago

📍 Germany, Ukraine, UK

🧭 Full-Time

🔍 Video Game Development

  • At least 4 years of experience as a PC and console AAA game concept artist.
  • Experience with 3D modeling software such as Maya, ZBrush, or Blender.
  • Proficient in Photoshop or similar 2D art software.
  • An impressive portfolio showcasing skills in illustration and concept art.
  • Deep understanding of composition, movement, and energy.
  • Firm grasp of anatomy, body proportions, musculature, and skeletal structure.
  • Create outstanding Weapon concepts, including detailed callouts for production-ready asset creation.
  • Deliver thumbnail sketches, model sheets, and full-color finished concept art.
  • Provide creative solutions to art and design requirements.
  • Collaborate with team members to drive the creative vision.
  • Incorporate feedback from the art director regarding style and tone.
  • Proactively identify and communicate risks related to production timelines or quality.

Adobe PhotoshopBlockchainGame DevelopmentBlenderCollaboration

Posted 4 months ago
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🔥 Production Director
Posted 4 months ago

📍 London, UK; Frankfurt, Germany; Kyiv, Ukraine

🧭 Full-Time

🔍 Video game development

  • 5+ years of experience in a production leadership role within the games industry, overseeing large-scale AAA projects.
  • A degree in Project Management or Business Administration.
  • Ability to balance studio and player needs in the development roadmap.
  • Experience in mentoring and motivating teams of Producers.
  • Highly organized, proactive, self-starter with excellent time management and planning skills.
  • Knowledge of development pipelines and project management methodologies such as Agile and Traditional.
  • Familiarity with tools like MS Office, Jira, and experience with Unreal Engine is advantageous.
  • Assist project direction by collaborating with the Executive Producer and Department Heads.
  • Define project scope, roadmap, timelines, deliverables, and budgets.
  • Own the Development roadmap and manage a team of Producers.
  • Ensure effective resource use and optimize development pipelines.
  • Oversee project communication strategy and task allocation.
  • Monitor project progress and adapt plans as needed.
  • Guide development for sustainable systems and support long-term strategies.
  • Manage project documentation and Jira for tracking.
  • Foster a positive team environment and coordinate with QA.
  • Drive improvements in production practices and manage external relationships.

LeadershipProject ManagementAgileQAJiraStrategyUnreal engineCommunication SkillsCollaboration

Posted 4 months ago
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📍 Ukraine

🧭 Full-Time

🔍 Video Game Development

  • Excellent C++ knowledge with 5+ years of professional experience.
  • Strong 3D math knowledge (vectors, matrices, Linear Algebra).
  • Worked in the game dev industry and shipped game titles.
  • Ability to self-manage tasks and complete features from scratch.
  • Passion for playing and making games.
  • Strong understanding of software engineering practices.
  • Good understanding of network programming, multithreading, and parallel programming.
  • Understanding of OS internals (process/thread/memory management) and how CPUs and GPUs work.
  • Self-motivated with a strong work ethic, able to work independently.
  • Design and develop the core gameplay features and systems for the game.
  • Work closely with artists and designers to iterate on the gameplay mechanics.
  • Contribute ideas and feedback toward all aspects of the game.
  • Maintain and optimize the existing game systems.
  • Work on AI behaviors and AI-related features.
  • Document and extend the documentation on the gameplay features and systems.
  • Self-manage programming tasks and coordinate them with the production team.

Software DevelopmentGame DevelopmentC++

Posted 5 months ago
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📍 Ukrainian

🧭 Full-Time

🔍 Video games

  • Strong Typescript, JavaScript, HTML, CSS knowledge (4+ years)
  • Data structures & algorithms understanding
  • Experience with modern frontend frameworks (e.g. React)
  • React with functional components knowledge
  • CSS animations experience
  • Proficiency in vanilla JS (DOM manipulations)
  • Experience with build systems (e.g. Webpack)
  • Performance optimization
  • Game UI development (HTML5, TypeScript, CSS)
  • Game UI profiling and optimization
  • Cooperation with our UI/UX designers

HTMLCSSJavascriptTypeScriptJiraAlgorithmsData StructuresReact

Posted 5 months ago
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📍 Kyiv, Ukraine

🧭 Full-Time

🔍 Video game development

  • 4+ years of backend development experience using .Net framework
  • Strong knowledge of C#
  • Proven experience with software design
  • Experience with Web services development (REST)
  • Understanding of relational & non-relational DB concepts
  • Familiarity with Design patterns and SOLID principles
  • Strong communication skills
  • Self-motivated and team player
  • Fast learner, open to new knowledge
  • Evolve high-load backend services for the game
  • Develop core backend features like inter-service communications
  • Create metagame features such as achievements, shop, and profiles
  • Provide auto-testing coverage for new features through unit, functional, and stress testing

Backend DevelopmentDesign PatternsC#.NET

Posted 5 months ago
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🔥 Technical Designer
Posted 5 months ago

📍 UK, Ukraine, Germany

🧭 Full-Time

🔍 Video game development

  • Excellent technical understanding of the Unreal Engine.
  • Keen understanding of game design and game systems.
  • Professional experience in visual scripting or programming.
  • Experience translating game design into technical requirements.
  • Understanding of concepts for multiplayer game development.
  • Interest in collaborative team environments.
  • Passionate about problem identification and solving.
  • Excellent written and verbal communication skills.
  • Ability to drive work while balancing quality and efficiency.
  • Genuine passion for games.
  • Construct prototypes and test levels to validate and document game features.
  • Drive the development of new game feature prototypes.
  • Implement and maintain scripting in existing levels.
  • Resolve issues and collaborate with other teams to share best practices.
  • Develop toolchains for the design team with training and documentation.
  • Assist content designers in creating game content efficiently.
  • Agree on best practices with Engineering and Art teams.
  • Advise on technical costs of game features for estimation.
  • Help design and debug game features.
  • Translate design concepts into specs for engineers and technical artists.
  • Act as a liaison between Design and Engineering teams.

Game DesignGame DevelopmentUnreal engineCommunication Skills

Posted 5 months ago
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🔥 Senior VFX Artist
Posted 5 months ago

📍 London, UK; Kyiv, Ukraine; Frankfurt, Germany

🔍 Video game development

  • 4+ years of experience as a professional FX artist for AAA games.
  • At least 1 shipped AAA title as a VFX artist.
  • Bachelor of Arts degree, or equivalent industry experience.
  • Portfolio of realistic, high-quality real-time FX work.
  • Proficiency in standard art packages like Maya and Photoshop.
  • Good understanding of shader techniques applied to visual effects.
  • Experience in working with a game engine for 3D implementation.
  • Working knowledge of dynamics and simulations packages.
  • Strong communication, organizational, time management, and interpersonal skills.
  • Create visual FX for all areas of the game, including in-game assets and cinematics.
  • Work closely with the Lead VFX artist for consistency in style and quality.
  • Partner with render engineers to develop or improve technologies for game FX.
  • Demonstrate creativity and technical ability within console development constraints.
  • Develop optimized assets for current and next-generation consoles.
  • Maintain high visual quality within performance constraints.
  • Troubleshoot and resolve visual effects-related issues.
  • Stay updated on industry trends and improve personal skillset.

Adobe PhotoshopGame DesignGame DevelopmentUnity3DBlenderUnreal engineCommunication SkillsOrganizational skillsInterpersonal skills

Posted 5 months ago
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🔥 Senior UI Artist
Posted 5 months ago

📍 London, Kyiv, Frankfurt

🔍 Video game development

  • 5+ years of professional experience in Visual/User Interface Art with a strong portfolio.
  • Experience creating assets and styles for User Interfaces on at least one published game, console preferred.
  • Strong knowledge of user interface design, interaction design, motion graphics, and information architecture.
  • Ability to generate design ideas.
  • Degree in Graphic Design, Human-Computer Interaction, Interactive Media, or equivalent experience.
  • Extensive experience with 2D art and authoring tools like Figma, Photoshop, Illustrator, and AfterEffects.
  • Strong interpersonal and team skills.
  • Strong traditional art skills.
  • Experience working with 3D is a plus.
  • Ability to work with, instruct, and provide feedback to team members.
  • Task-driven, self-motivated, and proactive.
  • Quick learner, able to rapidly pick up new software and workflow pipelines.
  • Experience using Unreal Engine or other game engines is a strong plus.
  • Collaborate with a UX designer to determine functionality and usability requirements.
  • Design and create UI components such as menus, stats screens, inventory screens, and HUD elements from Visual Comps to completed Features.
  • Collaborate with art directors, UI lead, UX designers, game designers, producers, and programmers in the creation and implementation of game UI.
  • Contribute to the design and streamlining of UI tools and processes.

FigmaGraphic DesignUnreal engineTeamwork

Posted 5 months ago
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