Rive is revolutionizing the design industry by creating a new category of design tools. We empower designers to build functional graphics with limitless creative possibilities, ready for websites, apps, and games. Our core product is a real-time animation software that allows designers and developers to collaborate on interactive experiences that run faster and use less memory. We're making a significant impact, with customers like Duolingo and Figma, and we're collaborating with leading game studios and major brands. Our technology even powers pixels in space! Our engineering team focuses on C++ and GPU programming to optimize our core animation runtime, state machines, and Bezier curves. We value performance, innovation, and collaboration, iterating quickly, experimenting with new technologies like WASM and WebGPU, and using dev tooling and automation (GitHub CI, etc.). As a fully remote and globally distributed team, we foster a culture of transparency, failing fast, and continuous improvement. We offer comprehensive benefits, including health, dental, and vision coverage, alongside stock options. Our commitment is to build a diverse and inclusive culture where every team member feels supported and empowered. Backed by prominent VCs like Andreessen Horowitz and Two Sigma Ventures, we are experiencing significant growth and seeking talented engineers to help us transform the future of design. Our recent Series A funding round further accelerates our trajectory. We are actively seeking experienced C++ Engineers and Graphics Engineers to join our team. These roles involve architecting and implementing core animation runtimes, innovating on features alongside world-class designers, and advancing our game engine integrations. Come join Rive and play a critical role in making hard-coded graphics a thing of the past.