Principal Rendering Engineer
New
M
MPGGame Development
Fully remote from the UK or the EUFull-TimePrincipal
Salary not disclosed
Apply NowOpens the employer's application page
Job Details
- Required Skills
- C++Unreal engine
Requirements
- Established track record in rendering or engine engineering shipping high-performance systems for AAA, film/VFX, XR or simulation.
- Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL).
- Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX.
- Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing.
- Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing.
- Awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows.
- Comfortable dropping into unfamiliar codebases and making sound architectural calls independently.
- Solid applied 3D maths.
- Technical writing skills.
Responsibilities
- Turn the art team’s vision into shippable, scalable rendering technology.
- Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac.
- Profile and resolve deep GPU/CPU bottlenecks including occupancy, tile memory pressure, and indirect dispatch overhead.
- Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures.
- Design concurrent GPU memory management on modern API features and memory heaps.
- Extend major engines including Unreal source and custom C++ architectures.
View Full Description & ApplyYou'll be redirected to the employer's site