Principal Rendering Engineer

New
M
MPGGame Development
Fully remote from the UK or the EUFull-TimePrincipal
Salary not disclosed
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Job Details

Required Skills
C++Unreal engine

Requirements

  • Established track record in rendering or engine engineering shipping high-performance systems for AAA, film/VFX, XR or simulation.
  • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL).
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX.
  • Deep working knowledge of the full pipeline: rasterization, compute and hardware-accelerated ray tracing.
  • Fluency in modern rendering techniques: PBR, GI, ambient occlusion, volumetrics, and post-processing.
  • Awareness of current GPU-driven pipelines, meshlet rendering, and real-time path tracing workflows.
  • Comfortable dropping into unfamiliar codebases and making sound architectural calls independently.
  • Solid applied 3D maths.
  • Technical writing skills.

Responsibilities

  • Turn the art team’s vision into shippable, scalable rendering technology.
  • Design, build and maintain high-performance rendering backends with clean abstractions across PC, console and Mac.
  • Profile and resolve deep GPU/CPU bottlenecks including occupancy, tile memory pressure, and indirect dispatch overhead.
  • Modernize pipelines with GPU-driven culling, indirect command buffers and bindless architectures.
  • Design concurrent GPU memory management on modern API features and memory heaps.
  • Extend major engines including Unreal source and custom C++ architectures.
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