Wizcorp Inc

Wizcorp Inc is a creative work-for-hire game studio based in Tokyo, founded in 2008. Known for its expertise and professionalism, Wizcorp aims to revive the magic of game development. As a part of the Keywords Studios group since 2019, it combines the charm of a small studio with the global reach of a major technical services leader in the gaming industry. The company prioritizes the wellbeing of its staff and the best interests of its clients, fostering a friendly work environment while offering career opportunities for skilled professionals.

Related companies:

🏢 Keywords Studios
💰 Post-IPO Equity 6 months ago🫂 Last layoff about 1 year agoAudioVideo GamesDigital MediaContent
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Jobs at this company:

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📍 Japan

🧭 Full-Time

💸 4800000 - 9600000 JPY per year

🔍 ゲーム開発

  • ゲーム開発に限らずプログラミング、アート、ツール開発の分野で5年以上の実務経験が必要です。
  • DCCスクリプトのツール作業経験が必須です。
  • houdini上でVEXやPythonを使用してのアート制作経験があると望ましいです。
  • UnityやUnrealエンジンなどのゲームミドルウェア上でスクリプト経験があると望ましいです。

  • ゲーム開発におけるアート制作に関するテクニカルサポートを行う業務に携わります。
  • グラフィックの品質を向上させるための技術開発を行います。
  • グラフィック向上のための技術的なソリューションの提案及び実装を行います。
  • アーティスト(デザイナー)の作業効率を向上するための技術の提案及び実装を行います。

PythonGame DevelopmentUnity3DBlenderUnreal engine

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📍 Japan

🧭 Full-Time

💸 4800000 - 9600000 JPY per year

🔍 Game development

  • ゲーム開発に限らずエフェクト制作経験が5年以上であること。
  • 特化した技術や知識を持っていることが歓迎される。
  • Houdini、Unreal (Niagara)、Mayaなど複数のDCC使用経験があること。
  • UnityやUnrealエンジンでのエフェクト制作経験があること。
  • シェーダーやスクリプトの知識があること。
  • プロジェクト内でのリーダー経験、管理の実績があること。
  • 英語の理解力と英語が必要な制作現場での経験があること。
  • 3DCGのハイエンドグラフィックに関する知識があること。
  • 外部会社との折衝、管理経験があること。
  • ワールドワイドでエフェクトアーティストとして活躍したいこと。

  • ゲーム開発におけるエフェクトデザインやエフェクト制作の業務全般に携わる。
  • プランナー・プログラマと連携してゲームデザインに則したエフェクト考案及び制作。
  • エフェクト制作(シミュレーション・テクスチャリング・モデリング・セットアップなど)。
  • エフェクト制作におけるテクニカルサポート業務。

LeadershipGame DesignGame DevelopmentUnity3DProject CoordinationCross-functional Team LeadershipBlenderUnreal engineCommunication SkillsCollaboration

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📍 Japan

🧭 Full-Time

💸 4800000 - 9600000 JPY per year

🔍 Game Development

  • 3Dキャラクターモデリングの制作工程の中で特化した技術や知識をお持ちの方。
  • ゲーム業界において5年以上のキャラクターモデリングの経験をお持ちの方。
  • Maya、Zbrush、Substance Painter、Houdiniなど複数のDCC使用経験をお持ちの方。
  • UnityやUnrealエンジンを使用しての背景モデリングの経験をお持ちの方。
  • シェーダーやスクリプトの知識を有する方。
  • 3DCGのハイエンドグラフィックに関する知識をお持ちの方。

  • ゲーム開発における背景デザインや3Dキャラクターモデリングの業務全般に携わっていただきます。
  • 具体的な業務はキャラクターデザイン(人間、クリーチャー、武器など)、3Dキャラクターモデル制作(モデリング、スカルプト、スキニング、セットアップなど)、および3Dキャラクター制作の技術サポートを含みます。

LeadershipGame DesignGame DevelopmentUnity3DBlenderUnreal engine

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📍 Japan

🧭 Full-Time

🔍 Video games

  • Native level Japanese.
  • 2+ years of experience as a professional translator.
  • Previous experience of marketing or gaming related projects is a plus.
  • Provide a portfolio with examples of previous English to Japanese translations, or references to previous works.
  • Fluency in English (reading/writing/speaking).
  • Good general IT literacy: Familiar with Office365 and/or Google Suite.
  • Ability to adapt to new technologies and IT tools.
  • Independence and proactivity are key soft skills.

  • Create and assign tickets following PMs' lead.
  • Ensure everything is done according to specs and on time.
  • Download and organize assets sent by external partners according to internal processes.
  • Translate internal and external documents from English to Japanese.
  • Review Japanese assets for language, grammar, and tone of voice compliance with client requirements.
  • Work on confidential documents without relying on AI translation.
  • Be prepared to work later shifts on certain days due to time differences with the UK team.

Project ManagementData AnalysisGame DesignCommunication SkillsCollaboration

Posted 2 months ago
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🔥 Technical Artist
Posted 3 months ago

📍 Japan

🧭 Full-Time

💸 $400,000 - $600,000 per year

🔍 Game Development

  • 3 or more years of practical experience in the fields of programming, art, and tool development, not just game development, and have a wealth of technical experience.
  • Experience in C++ and C#.
  • Experience in asset/VFX optimization.
  • Experience in work related to graphic production using scripts on game middleware such as Unreal Engine and/or custom engines.
  • Those who have experience in creating art using DCC scripts or have improved the efficiency of art production.
  • English proficiency (ability to read, write, and discuss technical matters).
  • Conversational Japanese proficiency or above.

  • You will be involved in providing technical support for art production in game development.
  • Technology development to improve graphic quality.
  • Propose and implement technical solutions to improve graphics.
  • Propose and implement technologies to improve the work efficiency of artists (designers).

C#C++Unreal engine

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📍 Japan

🧭 Full-Time

💸 $350,000 - $600,000 per month

🔍 Game Development

  • Fluent in Japanese and English.
  • Excellent organizational skills and ability to follow existing processes.
  • A keen eye for details to quality check all the outgoing work and provide constructive feedback for fixes.
  • Willingness to work as part of a team and contribute to creative discussions.
  • Eager to learn from reviews and constructive feedback.
  • Strong personal time management.
  • Ability to work remotely and independently.
  • 3+ years of professional experience.
  • Basic technical knowledge/understanding of the game development production pipeline.

  • Communicate professionally with partners and clients, in multiple languages and in a timely manner.
  • Keep a cool head. The project manager is like an orchestra’s maestro: you set the tone and pace of work. You must be aware of how your other fellow human beings are performing to make sure they can keep producing great work under decent working conditions.
  • Propose new ideas and/or processes to improve the work speed and reduce the time spent on repetitive tasks.
  • Jira management: Create and assign tickets according to schedule, add relevant and clear feedback, and move and update tickets according to the latest developments.
  • Confidently communicate with all members of the company and sister studios.
  • Plan and schedule work for team members, follow up on progress, and raise awareness to other project managers and/or clients if there are any delays or blockers.
  • Receive files, organize, and share them according to the standards set by previous team members.

Project ManagementGame DevelopmentProject CoordinationJiraCommunication SkillsAnalytical SkillsCollaborationAttention to detailOrganizational skills

Posted 3 months ago
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🔥 Game Server Programmer
Posted 3 months ago

📍 Japan

🧭 Permanent

💸 $400,000 - $600,000 per month

🔍 Game Development

  • Ability to write clean, readable, performant code and design the architecture around it
  • Excellent debugging and optimization skills
  • Excellent written and verbal communication
  • Knowledge of existing optimization techniques
  • Strong math skills
  • Strong software development skills, design theory, and development processes
  • Experience in multiplayer integration with Unreal Engine and/or proprietary game engines
  • Creation and deployment of server builds for Unreal Engine and/or proprietary game engines
  • Networking and network protocols experience
  • Knowledge of and ability to create network protocols used for multiplayer games
  • Development and integration of custom peripheral server-side systems (lobby, matchmaking, ranking, etc.)
  • 3+ years of professional software engineering experience
  • 2+ years of professional experience developing game servers
  • Strong experience with C++ and C#
  • Comfortable with source code management systems (Git, SVN, Perforce)
  • At least conversational Japanese proficiency - JLPT N3 or above
  • English proficiency (ability to read, write, and discuss technical matters)

  • Estimate own tasks and deliver them in a timely manner
  • Write clear, maintainable code that passes review by other senior engineers
  • Raise all blockers when they arise to the project lead
  • Test and document provided solutions to allow other developers to review and learn
  • Implement and uphold software engineering best practices for the full software development life cycle
  • Take ownership of large areas of the code base and large complex features
  • Coordinate with members outside of the engineering team to deliver features in a timely manner
  • Provide solid programming expertise to deliver large features and architecture suggestions
  • Provide code review analysis that uses all relevant experience to foresee problems with design and implementation

Software DevelopmentGame DevelopmentGitC#C++Unreal engineNetworkingDebugging

Posted 3 months ago
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📍 Japan

🧭 Permanent

💸 $400,000 - $600,000 per month

🔍 Game Development

  • Ability to write clean, readable, performant code and design the architecture around it.
  • Excellent debugging and optimization skills.
  • Excellent written and verbal communication.
  • Knowledge of existing optimization techniques.
  • Focus on performance and performance analysis.
  • Strong math skills.
  • Willingness to work as part of a team and contribute to technical discussions.
  • Eager to both provide and receive constructive feedback for continual growth.
  • Strong software development skills, design theory, and development processes.
  • Strong personal time management.
  • Experience in the creation of Rendering engines, implementation of Animation specific tools, development targeting PlayStation platforms, Microsoft platforms, and familiarity with other target platforms.
  • University degree in Engineering, Computer Science or related discipline; or relevant professional experience.
  • 3+ years professional software engineering experience.
  • 2+ years professional experience developing custom engine.
  • Strong experience with C++ and proficiency in C# (WPF).
  • Comfortable with source code management systems (Git, SVN, Perforce, etc.).
  • At least conversational Japanese proficiency - JLPT N3 or above.
  • English proficiency (ability to read, write, and discuss technical matters).

  • Estimate own tasks and deliver them in a timely manner.
  • Write clear, maintainable code that passes review by other senior engineers.
  • Raise all blockers when they arise to the project lead.
  • Test and document provided solutions to allow other developers to review and learn.
  • Implement and uphold software engineering best practices for the full software development life cycle.
  • Take ownership of large areas of the code base and large complex features.
  • Take ownership of mission-critical areas of the codebase.
  • Coordinate with members outside of the engineering team to deliver features in a timely manner.
  • Determine large feature feasibility and propose solutions.
  • Provide solid programming expertise to deliver large features and architecture suggestions.
  • Provide code review analysis that uses all relevant experience to foresee problems with design and implementation.

Software DevelopmentGame DevelopmentGitC#C++

Posted 3 months ago
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📍 Japan

🧭 Permanent

💸 $400,000 - $600,000 per month

🔍 Game Development

  • University degree in Engineering, Computer Science or related discipline; or relevant professional experience
  • 3+ years of professional software engineering experience
  • 2+ years of professional experience using Unreal Engine 4
  • 2+ years of professional experience developing console games (including using test kits and dev kits)
  • Solid software engineering abilities (good code hygiene, familiarity with various coding patterns, etc.)
  • Strong experience with C++ and debugging in Unreal Engine
  • Comfortable with source code management systems (Git, SVN, Perforce, etc.)
  • At least conversational Japanese proficiency - JLPT N3 or above
  • English proficiency (ability to read, write, and discuss technical matters)

  • Estimate own tasks and deliver them in a timely manner
  • Write clear, maintainable code that passes review by other senior engineers
  • Raise all blockers when they arise to the project lead
  • Test and document provided solutions to allow other developers to review and learn
  • Implement and uphold software engineering best practices for the full software development life cycle
  • Take ownership of large areas of the code base and large complex features
  • Take ownership of mission-critical areas of the codebase
  • Coordinate with members outside of the engineering team to deliver features in a timely manner
  • Determine large feature feasibility and propose solutions
  • Provide solid programming expertise to deliver large features and architecture suggestions
  • Provide code review analysis that uses all relevant experience to foresee problems with design and implementation

Software DevelopmentGame DevelopmentGitC++Unreal engineTime ManagementDebugging

Posted 3 months ago
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🔥 Software Engineer
Posted 3 months ago

📍 Japan

🧭 Permanent

💸 $350,000 - $550,000 per month

🔍 Game Development

  • Strong software development fundamentals, design theory, and development processes.
  • Excellent debugging skills.
  • Excellent written and verbal communication.
  • Willingness to work as part of a team and contribute to technical discussions.
  • Eager to learn from reviews and constructive feedback.
  • Strong personal time management.
  • University degree in Engineering, Computer Science, or related discipline; or relevant professional experience.
  • 3+ years of professional software engineering experience.
  • At least one year of experience in the video game industry.
  • Experience with C++ and C#, backed with Go.
  • Demonstrable Software Engineering ability.
  • Experience with Git or other version control systems.
  • Experience with multiple programming languages.
  • At least conversational Japanese proficiency - JLPT N3 or above.
  • English proficiency (ability to read, write, and discuss technical matters).

  • Complete assigned engineering tasks in a timely manner.
  • Test and document provided solutions to allow other developers to review and learn.
  • Write clear, maintainable code that passes review by senior engineers.
  • Estimate own tasks and deliver them in a timely manner.
  • Raise all blockers when they arise to the feature lead or project lead.
  • Follow software engineering best practices for the full software development life cycle, including coding standards, code reviews, source control management, and testing.
  • Take ownership of medium-sized features by breaking them into manageable tasks that can be accomplished by themselves and/or others.
  • Coordinate with members outside of the engineering team to deliver features in a timely manner.

Software DevelopmentGame DevelopmentGitC#C++Go

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