Tripwire Interactive

👥 11-50PC GamesSoftware💼 Private Company
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Tripwire Interactive: Shaping the Future of Gaming Tripwire Interactive is an independent entertainment software developer and publisher crafting immersive gaming experiences. We're known for critically acclaimed titles like the *Killing Floor* series and *Maneater*, showcasing our expertise in first-person shooters and action RPGs. Our success stems from a commitment to creative freedom and a collaborative studio culture. We've carved a significant niche in the independent games market, consistently delivering high-quality games that resonate with players worldwide. Our engineering team leverages a robust tech stack, including Unreal Engine, nginx, Amazon web services, and Cloudflare hosting, to build and deploy our games. We embrace agile development methodologies, fostering a dynamic and supportive environment where innovation is encouraged. We offer a unique blend of cutting-edge technology with a flexible work environment. Our Remote Work policy empowers our employees to choose their preferred work setting, whether in-office, remote, or hybrid. This approach allows for greater work-life balance and attracts top talent from across the globe. At Tripwire, we prioritize employee well-being. We offer comprehensive benefits including 100% employer-paid medical, dental, and vision insurance for families, generous PTO, and a collaborative atmosphere focused on mutual success. We are a medium-sized company with a proven track record and are continuing to expand our teams to tackle exciting new projects. With a focus on innovation, flexible work policies, and a commitment to its employees, Tripwire Interactive provides a compelling career opportunity for passionate game developers seeking a fulfilling and impactful work environment.

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📍 USA

🧭 Full-Time

💸 35000.0 USD per year

🔍 Video game development

  • 1-2 years of professional experience.
  • Excellent troubleshooting and communication skills.
  • Highly collaborative with a willingness to assist others.
  • Availability to work a full 40 hour week plus possible additional overtime.
  • Basic proficiency in Windows operating systems and MS Office suite.

  • Reporting, investigation, reproduction and regression of defects.
  • Representing QA in daily development meetings.
  • Working with individual developers and project staff to resolve issues.
  • Providing clear and constructive feedback on games and features in development.
  • Researching and reproducing user-reported issues.

QACommunication SkillsMS Office

Posted about 1 month ago
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