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Marathon Staff Events Systems Designer

Posted 1 day agoViewed

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💎 Seniority level: Staff

📍 Location: Bungie approved locations

💸 Salary: 151000.0 - 180000.0 USD per year

🔍 Industry: Software Development

🏢 Company: Bungie👥 501-1000💰 $100,000,000 Corporate almost 7 years ago🫂 Last layoff 4 months agoVideo GamesDigital MediaMedia and Entertainment

🗣️ Languages: English

Requirements:
  • Previous experience as an Investment Designer for a large-scale live-service game
  • Deep understanding of what makes events impactful and how they contribute to the broader player experience
  • Understanding of live-service operations, event mechanics, and player segmentation
  • Experience designing, documenting, and building systems
  • Modeling and simulating economies to achieve design intent
  • Developing and using player analytics to measure success of events
  • Proficiency in technical scripting to create content directly in our editing tools
  • Intuitive understanding of what engages players and what brings them value and excitement in a complicated challenge space
  • Excitement for collaboration with designers, artists, narrative, programmers, audio professionals, quality assurance, marketing, and producers to achieve a common goal, no matter where they are
  • Ability to lead communication and “why” behind gameplay design decisions to align teams
  • Social intelligence, great interpersonal skills, and empathy for creative teams
  • Ability to handle ambiguity, including giving and handling feedback despite that ambiguity
Responsibilities:
  • Designing and executing a roadmap for in-game events that details a clear relationship with all areas of design
  • Creating schedules and gating strategies that align with player progression and investments, seasonal content, and live-service goals
  • Creating and iterating systems that drive overall player progression, rewards, and engagement
  • Evaluating the success of events next to business KPIs, goals and player satisfaction
  • Using data-driven insights to iterate on designs in a live-service model
  • Creating technical designs for managing and verifying events systems for a live service game
  • Review the content of cross-discipline partner teams and skillfully work with them to revise and ensure consistent rewarding experiences
  • Maintain Marathon IP quality, consistency, along with sandbox design principles while implementing economy content
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