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Senior Concept Artist

Posted 20 days agoViewed

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💎 Seniority level: Senior, 6+ years

📍 Location: United States, Canada

💸 Salary: 92000.0 - 150000.0 USD per year

🔍 Industry: Game Development

🏢 Company: Fantastic Pixel Castle

🗣️ Languages: English

⏳ Experience: 6+ years

🪄 Skills: Adobe Creative SuiteAdobe PhotoshopGame DevelopmentGraphic Design

Requirements:
  • A bachelor's degree (or equivalent certificate) in Art, Graphic Design, Game Development, or a related field
  • 6+ years experience as a Senior Concept Artist within a game studio
  • AAA quality portfolio demonstrating exceptional skills in environment and level creation and a deep understanding of composition, shape & form, anatomy, lighting, and color
  • Experience creating designs using inspiration from historical, fantasy, sci-fi, mainstream trends, and other pop-culture references
  • Excellent communication skills, with a proven ability to articulate design concepts and rationales to other team members and stakeholders
  • Capability for self-directed work and taking a brief prompt and/or idea and pushing the visual boundaries to create something inspiring
  • Work well on a highly collaborative team, rapidly iterate on designs, in addition to providing constructive feedback to help refine ideas and steer the efforts of developers within, and outside, the Art department
Responsibilities:
  • Exemplifying a portfolio and concept art work that reflects proven game development experience with compelling designs that reflect your experience and love for creating compelling characters and new worlds.
  • Incorporating interesting trends and non-traditional references into unique fantasy designs that occupy our worlds, ultimately supporting strong environmental storytelling
  • Collaborating closely with the Art Director, the VP of Creative, Modelers, Designers, and Animators on a variety of unique designs that will enrich an extraordinary narrative that seamlessly aligns with the IP
  • Delivering high-quality concept designs that inspire the team, and fulfill the requirements of the project’s game aesthetic and visual design
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