Unreal engine Jobs

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Unreal engine
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πŸ“ United States, Canada, United Kingdom, Spain, Italy

πŸ” Game Development

🏒 Company: Escape Velocity Entertainment Inc

  • Ability to work cross-discipline and provide constructive feedback.
  • Excellent technical skills in both visual and text-based scripting.
  • Motivation to solve creative and technical challenges.
  • Ability to analyze and deconstruct the work of others.
  • Good knowledge of game and level design principles.
  • Clear and concise communication.
  • Ability to work autonomously.
  • Experience in memory and performance optimization practices.
  • Good knowledge of programming languages such as C++ (bonus).
  • Knowledge of network replication and limitations (bonus).

  • Collaborate with other disciplines to determine content methods and building blocks.
  • Champion technical workflows and production pipelines.
  • Act as a technical expert on the team.
  • Ensure the team has high-quality tools and documents.
  • Uphold good system architecture including reuse and optimization.
  • Advocate for the Technical Design team with other departments.

Game DesignGame DevelopmentJavaJavascriptReact.jsVue.JsC++JavaScriptUnreal engineReactVue.jsCommunication SkillsAnalytical SkillsCollaborationProblem SolvingAttention to detailOrganizational skillsPresentation skillsTime ManagementWritten communicationDocumentation

Posted 2024-11-20
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πŸ”₯ UI Engineer
Posted 2024-11-20

πŸ“ United States, Canada

🧭 Full-Time

πŸ’Έ 115000 - 125000 USD per year

πŸ” Video Games

🏒 Company: Cold Iron Studios

  • A minimum of 3 years of industry experience.
  • Ability to work independently and efficiently under deadlines.
  • Excellent programming, debugging, and optimization skills.
  • Experience with Unreal Engine.
  • Significant experience building UI in Unreal.

  • Bring screens, overlays, and other UI to life using C++ and Unreal Blueprints.
  • Create technical designs and implement features that support the core loop, customization, progression, and more.
  • Collaborate with UI/UX designers and artists to clarify requirements, support design goals, and create a great user experience.
  • Work with Producers to do task breakdowns and estimation.
  • Communicate effectively with peers and colleagues.
  • Regularly debug, profile, optimize, and maintain code.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.

C++Unreal engine

Posted 2024-11-20
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πŸ“ Spain, USA

πŸ” Video game development

🏒 Company: Anchor Point

  • A strong design sense and deep understanding of level design aspects including architecture, layout, and encounter design.
  • Minimum of 7 years of industry experience with at least 3 years in a senior role.
  • At least 2 shipped games on console or PC.
  • Experience using Unreal Engine (UE4 or UE5).
  • Excellent interpersonal communication skills and ability to collaborate within a multicultural team.
  • Procedural generation and team management experience preferred.

  • Work closely with the Creative Director to establish the level design direction and quality bar for crafting memorable gameplay experiences.
  • Plan out the different regions of the world, ensuring each has a unique theme and gameplay features.
  • Establish processes for generating quality procedural content, including room layouts and enemy encounters.
  • Lead the level design team in producing game content, holding regular reviews and providing feedback.
  • Conduct regular playtests to improve game content based on player feedback.
  • Communicate the level design direction to the team regularly.

LeadershipGame DesignGame DevelopmentUnreal engineCommunication SkillsCollaboration

Posted 2024-11-20
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πŸ”₯ UX Designer
Posted 2024-11-20

πŸ“ United States

πŸ’Έ 94000 - 140000 USD per year

πŸ” Video Game Development

🏒 Company: Fantastic Pixel Castle

  • 3+ years of experience in software or video game development.
  • Proven experience as a User Experience Designer or similar role.
  • Proficient in design tools such as Figma, Photoshop, or equivalent tools.
  • Passion for video games and understanding of current industry trends.
  • Proven experience designing complex experiences from concept through implementation.
  • Deep understanding of UX design skills such as information hierarchy, information architecture, interaction design, accessibility design, and technical writing.
  • Demonstrated ability to design and implement high-quality prototypes that showcase innovative and engaging user experiences.
  • Strong problem solving and analytical skills, with the ability to translate abstract design concepts into specific designs and reason about design tradeoffs.
  • Excellent communication and collaboration skills, with the ability to effectively work in a multidisciplinary team.

  • Collaborate closely with UX designers, visual designers, game designers, artists, and programmers to define, communicate, and implement our vision for the game.
  • Create wireframes, interactive prototypes, and user flows using Figma and other tools.
  • Work within Unreal Engine to prototype, implement, iterate on, and test UX designs.
  • Ensure designs meet quality, performance, and usability standards for both PC and console.
  • Collect, prioritize, and integrate player feedback through regular team and external playtests.
  • Help create and maintain clear and comprehensive documentation of UX processes and standards.
  • Be the expert in your areas of ownership and make decisive calls while addressing risks and concerns.

FigmaGame DesignGame DevelopmentUser Experience DesignC++Unreal engineAnalytical SkillsCollaborationProblem SolvingDocumentation

Posted 2024-11-20
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πŸ“ United States

πŸ” Animation, Game Design, Digital Media

🏒 Company: Unreal Gigs

  • Proficiency in Animation Software, particularly tools like Maya, Blender, or 3ds Max.
  • Strong Understanding of Animation Principles such as timing, weight, anticipation, and follow-through.
  • Rigging and Skinning Skills with experience in building flexible rigs and applying skinning techniques.
  • Experience with Motion Capture systems and data cleanup.
  • Collaborative and Adaptive Mindset for working closely with artists, developers, and designers.
  • Bachelor’s degree in Animation, Game Design, Digital Media, or related field, with equivalent experience considered.
  • Specialized training or certifications in character animation, rigging, or visual storytelling are advantageous.
  • 3+ years of experience in 3D animation, demonstrated by a portfolio of high-quality animations.
  • Experience in animations for games, AR/VR, or interactive media is a plus.
  • Familiarity with real-time rendering engines like Unity or Unreal Engine is beneficial.

  • Create High-Quality 3D Animations by designing and executing animations for characters, environments, and props.
  • Develop Character Rigging and Skinning by building and refining character rigs to support realistic movements.
  • Collaborate on Storyboarding and Scene Planning with creative teams to align visuals with narrative goals.
  • Optimize Animations for Performance to ensure smooth running across platforms.
  • Implement Animations into Interactive Systems by collaborating with developers to integrate animations.
  • Experiment with Advanced Animation Techniques to push creative boundaries and incorporate cutting-edge methods.
  • Stay Updated on Animation Tools and Trends to bring innovative techniques to the team.

Game DesignGame DevelopmentUnity3DBlenderUnreal engineCommunication SkillsAnalytical SkillsCollaborationProblem SolvingAttention to detailOrganizational skillsPresentation skillsTime ManagementWritten communicationMultitaskingDocumentation

Posted 2024-11-19
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πŸ“ United States

πŸ” Game Development, AR/VR

🏒 Company: Unreal Gigs

  • Proficiency in Unity (C#) or Unreal Engine (C++) with expertise in real-time rendering, physics, and asset integration.
  • Knowledge of AR/VR SDKs such as ARCore, ARKit, Oculus SDK, and OpenXR, with hands-on experience in creating immersive interfaces and interactions.
  • Familiarity with 3D graphics, shaders, particle systems, and character animations for enhanced visual depth.
  • Strong problem-solving abilities for effective debugging and code optimization.
  • Excellent communication and teamwork skills for collaboration with cross-functional teams.
  • Bachelor’s degree in Computer Science, Game Development, Interactive Media, or related field; equivalent experience may be considered.
  • 3+ years of development experience in Unity or Unreal Engine with a portfolio demonstrating projects in games, simulations, or AR/VR.

  • Build applications and experiences using Unity or Unreal Engine, transforming concepts into real-time, playable applications.
  • Ensure applications run smoothly on desktop, mobile, AR/VR, and consoles by optimizing assets, physics, and code.
  • Enhance visual quality of environments and character interactions through shaders, particle systems, and animations.
  • Collaborate closely with designers and artists for intuitive gameplay and interactive elements.
  • Identify and fix bugs while optimizing code for stability and troubleshooting across devices.
  • Develop AR/VR features like gaze-based interactions and spatial audio integration.
  • Continuously research and incorporate the latest tools and techniques in game development.

Game DevelopmentC#C++Unreal engineCollaboration

Posted 2024-11-19
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πŸ“ United States

πŸ” Game Development, AR/VR

🏒 Company: Unreal Gigs

  • Proficiency in Unity (C#) or Unreal Engine (C++) with a strong grasp of real-time rendering, physics, and asset integration.
  • Knowledge of AR/VR SDKs such as ARCore, ARKit, Oculus SDK, and OpenXR.
  • Familiarity with 3D graphics, shaders, particle systems, and character animations.
  • Strong problem-solving skills for troubleshooting, optimizing code, and debugging.
  • Bachelor’s degree in Computer Science, Game Development, Interactive Media, or a related field or equivalent experience.
  • 3+ years of experience in Unity or Unreal Engine development with a portfolio of completed projects.
  • Experience optimizing applications for mobile devices, VR headsets, or gaming consoles.
  • Familiarity with multiplayer networking features and real-time collaboration tools within Unity or Unreal Engine.

  • Build applications and experiences using Unity or Unreal Engine, implementing gameplay mechanics, physics, and interactivity.
  • Ensure applications run smoothly on diverse platforms, including desktop, mobile, AR/VR, and consoles.
  • Work with shaders, particle systems, and animations to enhance the visual quality of environments and character interactions.
  • Collaborate with designers and artists to create interactive elements and intuitive gameplay.
  • Identify and fix bugs, optimize code, and ensure all interactions function as intended through thorough testing.
  • Develop AR/VR-specific features like gaze-based interactions, hand tracking, and spatial audio integration.
  • Continuously research latest tools, techniques, and best practices in Unity and Unreal Engine development.

Game DevelopmentC#C++Unreal engineCollaboration

Posted 2024-11-19
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 154400 - 272000 USD per year

πŸ” Interactive entertainment / video games

🏒 Company: Zynga New

  • 10+ years of experience leading multidisciplinary teams through all stages of development with at least 2 games shipped.
  • Extensive knowledge of the game development process from concept through live operations.
  • Ability to motivate and support others to achieve successful outcomes.
  • Experience with RPG, ARPG, and Looter Shooter game systems.
  • Experience with various project management tools.
  • Excellent interpersonal and communication skills.
  • Strong analytical skills and attention to detail.
  • Ability to solve small and large scale problems.

  • Own execution of the game development process to ensure it's on time, on budget, and of high quality that realizes the vision for the project.
  • Work with reports and discipline team leads to maintain an updated organizational structure, processes, and project plan.
  • Advocate for goals and team principles to maintain a healthy and supportive work environment.
  • Identify potential hazards in the game development process and guide the team in addressing them.
  • Define best practices and ensure communication across the team.
  • Strengthen communication across a distributed team.
  • Collaborate with design, engineering, and QA to focus on delivering polished gameplay.
  • Effectively communicate project details to other parts of the organization.
  • Facilitate progress reviews and presentations with cross-functional teams and external partners.
  • Oversee milestone planning and execution.
  • Develop and implement growth plans for production team members.

LeadershipProject ManagementGame DevelopmentQAJiraUnreal engineCommunication SkillsAnalytical SkillsProblem SolvingAttention to detailCoaching

Posted 2024-11-19
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πŸ“ United States

🧭 Internship

πŸ’Έ 35 USD per hour

πŸ” Gaming

🏒 Company: Riot Games

  • Currently enrolled in a college, university or non-degree program.
  • Available to work full-time hours for 10-12 weeks.
  • Authorized to work in the U.S.
  • Strong eye for anatomy, color, and materials.
  • Experience with 3D modeling and texturing tools such as Zbrush, Maya, Photoshop, Substance Painter, 3D Coat.
  • Experience with rendering technologies like Marmoset, Unity, or Unreal preferred.

  • Create a wide variety of 3D assets ranging from High Fantasy Characters to Sci-Fi Monsters.
  • Understand game requirements to create low poly assets optimized for deformation and animation.
  • Work with various rendering styles using traditional Hand Painted skills and modern PBR workflows.
  • Interpret concept designs while considering technical constraints such as poly counts and texture memory limits.
  • Use knowledge of anatomy to enhance character quality.
  • Collaborate with multiple disciplines to ensure the delivery of high quality and functional assets.
  • Create new environment props and characters for gameplay.

Adobe PhotoshopGame DesignGame DevelopmentUnity3DBlenderUnreal engineCommunication SkillsCollaborationProblem SolvingAttention to detail

Posted 2024-11-16
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πŸ“ Canada

🧭 Full-Time

πŸ” Video game industry

  • Bachelor's Degree in Art, Science, Engineering, or Industrial Design; MS preferred.
  • 10+ years of experience in Technical Art within the video game industry.
  • 3+ years as a Lead Technical Artist in AAA game development using UE4/5.
  • Shipped at least 1 AAA game on PC or console in the last 3 years.
  • Deep understanding of modeling, texturing, shading, rigging, animation, lighting, and rendering.
  • Proficiency in Python, C++, and C#, with experience in tool development.
  • Expertise in Maya and familiarity with other DCC packages.
  • Strong math skills including 3D math.
  • Experience with shader architecture and material libraries.

  • Lead the development of tools and workflows for the Art team.
  • Direct, mentor, and support Technical Art staff.
  • Collaborate with Art/Animation Directors and Graphics Engineers.
  • Ensure stability and performance of content creation tools.
  • Identify and resolve potential issues proactively.
  • Evaluate and integrate new technologies and processes.
  • Organize documentation of tools and maintain the knowledge base.
  • Define requirements and assess technical art risks.

LeadershipPythonAgileGame DevelopmentC#C++JiraContent creationUnreal engineCollaborationDocumentationCoaching

Posted 2024-11-16
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