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Lead Technical Artist (Canada)

Posted 2024-11-16

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💎 Seniority level: Lead, 10+ years

📍 Location: Canada, Eastern Standard Time (EST), NOT STATED

🔍 Industry: Video game industry

🗣️ Languages: English

⏳ Experience: 10+ years

🪄 Skills: LeadershipPythonAgileGame DevelopmentC#C++JiraContent creationUnreal engineCollaborationDocumentationCoaching

Requirements:
  • Bachelor's Degree in Art, Science, Engineering, or Industrial Design; MS preferred.
  • 10+ years of experience in Technical Art within the video game industry.
  • 3+ years as a Lead Technical Artist in AAA game development using UE4/5.
  • Shipped at least 1 AAA Unreal Engine game on PC or console in the last 3 years.
  • Deep understanding of modeling, texturing, shading, rigging, animation, lighting, and rendering.
  • Proficiency in Python, C++, and C#.
  • Experience with Maya and other DCC packages.
  • Performance optimization experience for PC and console games.
  • Familiarity with Agile and Modified Waterfall methodologies.
Responsibilities:
  • Lead the development of tools and workflows for Art team efficiency.
  • Direct, mentor, and support Technical Art staff.
  • Collaborate with Art/Animation Directors and Graphics Engineers.
  • Establish effective processes for game development.
  • Ensure stability and performance of content creation tools.
  • Identify and resolve potential issues proactively.
  • Evaluate and integrate new technologies and processes.
  • Organize documentation of tools and maintain knowledge base.
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📍 Canada

🧭 Full-Time

🔍 Video game industry

  • Bachelor’s Degree in Art, Science, Engineering, or Industrial Design; MS preferred.
  • 10+ years of experience in Technical Art within the video game industry.
  • 3+ years as a Lead Technical Artist in AAA game development using UE4/5.
  • Experience shipping at least 1 AAA Unreal Engine game on PC or console.
  • Deep understanding of modeling, texturing, rigging, animation, and rendering.
  • Proficiency in Python, C++, C#, and tool development.
  • Expertise in Maya and familiarity with other DCC packages.
  • Knowledge of performance optimization for PC and console games.
  • Familiarity with Agile methodologies and tools like Jira and Confluence.

  • Lead the development of tools and workflows for high-quality content creation.
  • Mentor and support Technical Art staff.
  • Collaborate with Art/Animation Directors, Graphics Engineers, and external partners.
  • Establish effective processes and workflows for game development.
  • Ensure stability and performance of content creation tools.
  • Identify and resolve potential issues.
  • Evaluate and integrate new technologies.
  • Organize documentation of current tools and plugins.

LeadershipPythonAgileGame DevelopmentC#C++JiraContent creationUnreal engineCollaborationDocumentationCoaching

Posted 2024-11-16
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