Blender Jobs

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πŸ”₯ Material Artist - Contract
Posted about 2 hours ago

πŸ“ Warsaw, Wroclaw, Cracow

🧭 Contract

πŸ” Video games

  • At least 3 years of relevant industry experience and one shipped AAA title.
  • Strong skills in procedural material creation software (Adobe Substance 3D Designer).
  • Experience in Adobe Photoshop or equivalent.
  • Proficient in 3D modeling software (3DS Max, Maya, Blender).
  • Good knowledge of color theory and lighting techniques.
  • Ability to work from scanned data.
  • Strong understanding of PBR practices.
  • Good knowledge of shaders and supporting texture maps.
  • Self-motivated, proactive, and dedicated to work improvement.
  • Ability to estimate workload and manage deadlines.
  • Strong problem-solving skills and creativity.
  • Excellent communication and teamwork skills.
  • Fluent in English.

  • Create photorealistic materials for different uses (tiling, decals, atlases) using various tools.
  • Participate in the creation of plans and concepts for locations and assets.
  • Cooperate with Art Directors and Art Leads to enhance material quality while maintaining artistic consistency.
  • Collaborate with Environment and Asset artists to use prepared materials.
  • Prepare patterns and decorative elements with Concept Artists.
  • Work with Technical artists to develop shaders.
  • Contribute to finishing touches on assets, landscape, and architecture.
  • Maintain production pipeline to achieve visual quality and performance goals.

Adobe PhotoshopBlender

Posted about 2 hours ago
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πŸ“ US, UK, EU, Israel, Australia, Ukraine

πŸ” Gaming

🏒 Company: InnovecsπŸ‘₯ 501-1000OutsourcingSoftware EngineeringSoftware

NOT STATED

  • Create 3D environment assets and props for casual mobile games.
  • Collaborate with UI Artists, Illustrators, and other artists to design immersive experiences.

3D Modeling - RhinoGame DevelopmentUnity3DBlender

Posted 2 days ago
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πŸ“ Greater Boston area, within 3 hours away of the UTC +2 time zone

πŸ” Video games

  • Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
  • Proven experience as a Lead Character Artist.
  • Experience with stylized character art and maintaining visual consistency.
  • Proficiency in modeling tools (3ds Max, Maya, Blender), sculpting tools (ZBrush), and PBR texturing software (Substance Painter/Designer, Photoshop).
  • Expertise in Unreal Engine 4/5.
  • Strong knowledge of anatomy, form, proportions, clothing, and material design.
  • Solid understanding of physically based rendering (PBR) workflows.
  • Excellent problem-solving, communication, and teamwork skills.

  • Build and lead the Character Art team to deliver high-quality, stylized character assets.
  • Act as direct manager, conducting reviews and mentoring team members.
  • Collaborate closely with Art Director to maintain artistic consistency and align characters with core vision.
  • Oversee final polish of character assets for integration into the game engine.
  • Partner with various teams to ensure character models are ready for performance and develop groundbreaking techniques.
  • Investigate and refine workflows for character modeling, texturing, and material creation.

Leadership3D Modeling - RhinoAdobe PhotoshopBlenderUnreal engine

Posted 8 days ago
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πŸ“ France, Germany, Netherlands, Finland, Spain

πŸ” Mobile gaming

🏒 Company: HomaπŸ‘₯ 5001-10000πŸ’° Post-IPO Equity over 6 years agoElectronicsHardwareSupply Chain Management

  • 5-7 years of experience in video game production, with at least 2 shipped mobile titles.
  • Expertise in texturing and shading with a flair for crafting cartoony and stylized assets.
  • Experience with custom shaders (e.g., Unity's Shadergraph or Amplify) is a big plus.
  • Proficiency in Unity 3D, Maya/Blender, Photoshop, and Substance Painter/3D Coat.
  • Skilled at integrating finished 3D assets for smooth game performance.
  • Strong collaboration and communication skills.
  • Open to learning new tools and software to stay ahead of the curve.
  • Exceptional organizational skills to meet deadlines without compromising quality.

  • Model, unwrap, and texture high-quality 3D assets for in-game use and prerendered visuals.
  • Maintain alignment with the game’s artistic direction while meeting all technical requirements.
  • Collaborate with the art team to push boundaries and elevate the game’s aesthetic appeal.
  • Integrate and fine-tune assets in Unity for smooth and efficient gameplay.

3D Modeling - RhinoAdobe PhotoshopGame DevelopmentUnity3DBlender

Posted 10 days ago
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πŸ“ United States

🧭 Full-Time

πŸ’Έ 90000.0 - 140000.0 USD per year

πŸ” Video games

🏒 Company: Cloud ChamberπŸ‘₯ 251-500Developer PlatformComputerVideo GamesMedia and Entertainment

  • 5+ years of experience in creating high-quality 3D weapons, props, and environments for AAA games.
  • Experience with at least 1 shipped title.
  • Familiarity with Unreal Engine 4 and/or 5.
  • Foundation in traditional art and ability to concept ideas.
  • Strong understanding of real-world object and architecture construction.
  • Proficient in 3ds Max, Maya, Blender, Photoshop.
  • Skilled in Z-Brush and Substance Painter.
  • Ability to work with high self-direction.
  • Dedication to improving craft and learning new techniques.
  • Strong aesthetic appreciation for composition and color.

  • Collaborate with Art Leads, Environment Artists, and Modelers to create detailed hard-surface assets, primarily weapons.
  • Create 3D models based on concept art and photo references, enhancing their appeal.
  • Communicate with team for consistency in rigging and animation.
  • Contribute to weapon modeling and look development pipelines.
  • Align environments and assets with the game's visual quality standards.
  • Receive and apply feedback positively.

3D Modeling - RhinoBlenderUnreal engine

Posted 11 days ago
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πŸ”₯ Animator
Posted 11 days ago

πŸ“ United States

πŸ” Multimedia

🏒 Company: WildcraftπŸ‘₯ 1-10E-CommerceManufacturingBeauty

  • Proven experience as an animator, showcasing a strong portfolio of diverse animation work.
  • Proficient in industry-standard animation software such as Adobe Animate, Blender, or Maya.
  • Deep understanding of animation principles, including timing, fluidity, and character motion.
  • Experience with character rigging and motion graphics is highly desirable.
  • Strong communication skills with the ability to work collaboratively within a creative team.
  • Adaptability in incorporating feedback and making adjustments to animations.
  • A passion for storytelling and commitment to creating engaging viewer experiences.

  • Develop high-quality animations for characters, environments, and UI elements, ensuring alignment with project objectives.
  • Collaborate with multidisciplinary teams to brainstorm and execute animation concepts that enhance project aesthetics.
  • Iterate on animations based on feedback to align revisions with the creative vision.
  • Utilize leading animation software and tools to create compelling animations that meet technical requirements.
  • Stay informed about the latest animation trends and techniques for continuous skill enhancement.
  • Participate in team discussions and contribute innovative ideas to enhance storytelling in animations.
  • Effectively manage workload to meet project deadlines while maintaining creativity and quality.

Blender

Posted 11 days ago
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πŸ“ Australia

Significant experience in FX artistry.

  • Create high-quality visual effects.
  • Collaborate with team members to achieve artistic vision.

3D Modeling - RhinoAdobe Creative SuiteBlenderUnreal engine

Posted 27 days ago
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πŸ“ Georgia, Armenia, Kazakhstan, Turkey, Cyprus

🧭 Full-Time

πŸ” Mobile gaming

🏒 Company: ZeptoLab

  • Solid casual game art portfolio.
  • Minimum 4 years of experience in the game industry.
  • Desire to work in a small research team on new ideas.
  • Ability to produce creative solutions.
  • Ability to work with Unity store assets.
  • Ability to keep the balance quality/speed, understanding priorities.
  • Solid level of producing 2D game assets.
  • Good knowledge of UI / UX.
  • Basic knowledge of work with 3D assets.
  • Solid knowledge of Adobe Photoshop, Blender.
  • Advanced Unity knowledge.
  • Basics of Animation and VFX knowledge in Unity.
  • Positive and proactive attitude.
  • Open and willing to learn mindset.
  • Good communication skills.
  • English proficiency Upper Intermediate / Advanced.

  • Work in a small team on the production of game concepts/prototypes.
  • Set up art styles for future prototypes.
  • Create mockups and 2D game assets.
  • Work on game interfaces.
  • Implement these assets to Unity.
  • Create layout of game UI in Unity.
  • Animate game 2D assets and UI.
  • Basic work with 3D assets and animation.
  • Create VFX.
  • Create screenshots packs in different art styles for CPI tests.

Adobe PhotoshopGame DesignGame DevelopmentUnity3DBlender

Posted 29 days ago
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πŸ“ Egypt

🧭 Contract

πŸ” Online Education

  • Minimum 2 years experience with After Effects.
  • Familiarity with Premiere Pro, Illustrator, and Photoshop.
  • Familiarity with shape layer animation.
  • Experience with layout and typography.
  • Good eye for spacing/timing and design.
  • Access to Adobe Creative Cloud.
  • Track record of successful remote work.
  • Windows 7,8,10/ Mac OS.
  • Minimum 16GB RAM.
  • Dedicated GPU with minimum 4GB.

  • Creating animated 2D or 3D animations videos using After Effects.
  • Creating assets in Adobe Illustrator and Photoshop.
  • Character or diagram animations with 3D software or plugins.
  • Following storyboards & production scripts and providing feedback.
  • Communicating frequently with the project team via Slack & email.
  • Receiving and incorporating feedback at various points.
  • Organizing assets in a standard file structure.

3D Modeling - RhinoAdobe After EffectsAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopBlender

Posted about 1 month ago
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πŸ“ Serbia, Poland, Hungary, Czechia, Lithuania

πŸ” Mobile gaming industry

🏒 Company: ZeptoLab

  • Casual style of graphics (portfolio is needed).
  • Minimum 3 years of experience in the game industry.
  • Desire to work in a small research team on new ideas.
  • Ability to produce creative solutions.
  • Ability to work with store assets.
  • Ability to keep the balance between quality and speed, understanding priorities.
  • Solid level of producing both 2D and 3D game assets.
  • Good knowledge of UI / UX.
  • Unity animation knowledge.
  • Solid knowledge of Adobe Photoshop and Blender.
  • Advanced Unity knowledge.
  • Knowledge of basics of animation and VFX in Unity.
  • Positive and proactive attitude.
  • Open and willing to learn mindset.
  • Good communication skills.
  • English proficiency at Upper Intermediate / Advanced level.

  • Work in a small team on the production of game concepts/prototypes.
  • Create mockups for future prototypes.
  • Create game assets (2D and 3D).
  • Work on game interfaces.
  • Implement these assets to Unity.
  • Create layout of game UI in Unity.
  • Animate game 2D and 3D assets and UI.
  • Create VFX.

Adobe PhotoshopUnity3DBlender

Posted about 1 month ago
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