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3D Environment Artist - Talent Pool

Posted 12 days agoViewed

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πŸ’Ž Seniority level: Middle, 3+ years of experience

πŸ“ Location: United States

πŸ” Industry: Video game industry

🏒 Company: PTW

⏳ Experience: 3+ years of experience

πŸͺ„ Skills: 3D Modeling - RhinoAdobe PhotoshopUnity3DBlenderUnreal engine

Requirements:
  • 3+ years of experience as an Environment Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
  • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
  • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
  • Familiarity with optimization techniques for real-time environments.
  • Strong eye for composition, lighting, color theory, and detail.
  • Ability to create both realistic and stylized environments as needed.
  • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
  • Problem-solving mindset and the ability to adapt to feedback and iterative processes.
Responsibilities:
  • Create high-quality 3D environment assets, including landscapes, architecture, and props.
  • Work closely with art leads, game designers, and other team members to craft immersive game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.
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