Blender Jobs

Find remote positions requiring Blender skills. Browse through opportunities where you can utilize your expertise and grow your career.

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πŸ”₯ 3D Animator
Posted 4 days ago

πŸ“ Serbia, Poland, Czechia, Ukraine, Romania

🧭 Full-Time

πŸ” Game Development

🏒 Company: Magic MediaπŸ‘₯ 501-1000Computer Games

  • 3+ years of industry experience
  • Proficiency with MotionBuilder, Maya, or similar software
  • Knowledge of Unreal or Unity game engines
  • Understanding of animation pipelines
  • Professional working English proficiency
  • Develop combat and character navigation 3D pre-vis
  • Ideate and implement animation assets
  • Animate keyframed characters and props
  • Assemble and enhance motion capture data
  • Collaborate to integrate moves into the game engine

3D Modeling - RhinoUnity3DBlenderUnreal engine

Posted 4 days ago
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πŸ“ California, British Columbia, Alberta

πŸ” Video Games

  • Deep expertise in the creation of cinematics
  • Strong communication skills
  • Laser-focused on achieving excellent results
  • Develop high-quality AAA single-player story-driven action-adventure game animation
  • Guide a distributed team of external animators to create groundbreaking quality animation

LeadershipProject Management3D Modeling - RhinoAdobe After EffectsGame DesignGame DevelopmentBlenderUnreal engineCommunication SkillsCollaborationRESTful APIsMentoringTeam management

Posted 6 days ago
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πŸ“ United States, Canada

🧭 Full-Time

πŸ’Έ 32.0 - 40.0 MXN per month

πŸ” Video Game Development

🏒 Company: Liquid DevelopmentπŸ‘₯ 11-50Video Games

  • 5+ years of professional experience as an environment artist
  • Knowledge of 3D applications like Maya, 3DS Max, Blender
  • Strong experience with Unreal Engine
  • Model environment geometry from blockout to finished states
  • UV map and paint custom textures
  • Collaborate with team to create detailed environments

BlenderUnreal engine

Posted 7 days ago
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πŸ”₯ Game Artist
Posted 15 days ago

πŸ“ United States

πŸ’Έ 50000.0 - 60000.0 USD per year

πŸ” Video Games

🏒 Company: Nightdive Studios, Inc.

  • Self-motivated and eager to acquire new skills.
  • Able to work effectively with minimal supervision.
  • Excellent written and verbal communication skills.
  • Displays a growth mindset, is action-oriented, curious, and ego-free.
  • Experience with Blender is a plus.
  • Experience in scripting/programming, modding, pixel art, particle effects, and animations is advantageous.
  • Clearly communicate artistic vision to team members and stakeholders.
  • Ensure artwork meets quality and aesthetic standards.
  • Collaborate with overseas team members across different time zones.
  • Make independent choices and initiate tasks when facing obstacles.
  • Provide feedback and suggestions for system improvements.
  • Meet project deadlines with minimal turnaround time.
  • Engage in team communications using tools like Discord, Notion, email, JIRA, and Asana.
  • Collaborate with quality assurance to meet standards and requirements.

Game DesignGame DevelopmentBlender

Posted 15 days ago
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πŸ“ United States

πŸ” Video game industry

🏒 Company: PTW

  • 3+ years of experience as an Environment Artist in the video game industry.
  • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.
  • Proficiency with industry-standard tools such as Maya, Blender, Photoshop, Substance Painter/Designer, and either Unity or Unreal Engine.
  • Strong understanding of 3D modeling, UV mapping, texturing, and material creation.
  • Familiarity with optimization techniques for real-time environments.
  • Strong eye for composition, lighting, color theory, and detail.
  • Ability to create both realistic and stylized environments as needed.
  • Strong communication and teamwork abilities to collaborate effectively with cross-disciplinary teams.
  • Problem-solving mindset and the ability to adapt to feedback and iterative processes.
  • Create high-quality 3D environment assets, including landscapes, architecture, and props.
  • Work closely with art leads, game designers, and other team members to craft immersive game worlds.
  • Utilize industry-standard tools to model, texture, and optimize assets for real-time performance across platforms.
  • Contribute to the development and maintenance of art pipelines and workflows to ensure efficient production.
  • Ensure consistency in environmental art style and quality across the project.
  • Collaborate in troubleshooting and resolving artistic or technical issues that arise during production.
  • Stay updated on industry trends and techniques to continuously improve the quality of environment art.

3D Modeling - RhinoAdobe PhotoshopUnity3DBlenderUnreal engine

Posted 26 days ago
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πŸ“ Spain, Greece, Turkey, Italy

πŸ” Real estate development

🏒 Company: UtopiaπŸ‘₯ 11-50πŸ’° Seed about 5 years agoArtFilmFilm Distribution

  • Bachelor's degree in Architectural or Engineering field.
  • Solid experience as CGI Exterior Designer.
  • Experience as CGI Interior Designer.
  • Fluency in English both written and spoken.
  • Nice to have: Structural/architectural engineering experience, experience in 3D-modelling.
  • Ability to work remotely.
  • High level of aesthetic.
  • Experience in rendering firms such as Mir or Squint Opera.
  • Work closely with architectural and design teams to plan and visualize exterior and interior projects.
  • Put forward design concept ideas based on Client’s requirements for review.
  • Create bespoke materials and textures in 3D Max and Corona render.
  • Model or source 3D FF&E based on designers' selections.
  • Model bespoke furniture from sketches or image references.
  • Provide fast sketch renders for internal review.
  • Collaborate in an agile work environment using project management software.

3D Modeling - RhinoBlenderFluency in English

Posted 27 days ago
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πŸ“ Poland

🧭 Contract

πŸ” Video games

  • At least 3 years of relevant industry experience and one shipped AAA title.
  • Experience in Adobe Photoshop or equivalent.
  • Strong skills in one of the leading modelling packages (Blender, 3DS Max, Maya, etc.).
  • Strong skills in Zbrush.
  • Good knowledge of colour theory and lighting techniques.
  • Good photogrammetry knowledge and ability to work from existing scans.
  • Strong understanding of physically based rendering practices (PBR).
  • Good knowledge of shaders and supporting texture maps.
  • Self-motivated and proactive.
  • Ability to estimate workload and manage deadlines.
  • Creativity and attention to detail.
  • Strong problem-solving skills.
  • Excellent communication and teamwork skills.
  • Fluency in English.
  • Create photorealistic geological phenomena for various uses.
  • Participate in planning and concept creation for locations and assets.
  • Cooperate with Art Directors and Art Leads to enhance quality.
  • Collaborate with Environment artists to utilize prepared assets.
  • Work with Technical artists and texture artists on material and shader templates.
  • Maintain production pipeline to meet visual quality standards.

Adobe PhotoshopBlender

Posted about 1 month ago
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πŸ“ Nigeria

πŸ” Video Production

🏒 Company: Growwr

  • Proven expertise in video production or editing.
  • Portfolio or demo reel showcasing past projects.
  • Ability to craft engaging video narratives and visuals.
  • Proficiency in video editing and production tools.
  • Strong understanding of video formats, resolution, and file optimization.
  • Focus on quality, consistency, and visual impact.
  • Collaborate effectively with clients and teams.
  • Enhance raw footage into polished content.
  • Add dynamic elements and animations.
  • Create 2D and 3D animated videos.
  • Oversee final editing and finishing touches.
  • Perfect video visuals with color correction.
  • Edit and mix audio for clarity.
  • Lead the creative vision of shoots.
  • Capture visuals with expert camera work.
  • Craft engaging scripts for videos.
  • Plan narratives with visual storyboards.
  • Add cinematic effects to videos.
  • Produce professional corporate videos.
  • Create eye-catching commercials.
  • Develop musical videos creatively.
  • Tell stories through documentaries.
  • Capture special events with style.
  • Create engaging explainer videos.
  • Develop instructional training videos.
  • Tailor content for YouTube audiences.
  • Produce impactful short films.
  • Contribute to full-length film projects.
  • Capture interviews professionally.
  • Stream events in real-time.
  • Capture stunning aerial footage with drones.
  • Create educational videos.
  • Showcase client stories through testimonials.
  • Highlight products with engaging visuals.

Adobe After EffectsBlender

Posted about 1 month ago
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πŸ”₯ Lead 3D Character Artist
Posted about 1 month ago

πŸ“ Greater Boston area, within 3 hours away of the UTC +2 time zone

πŸ” Video games

  • Minimum 8 years of experience in the video games industry, including at least one shipped AAA title.
  • Proven experience as a Lead Character Artist.
  • Experience with stylized character art and maintaining visual consistency.
  • Proficiency in modeling tools (3ds Max, Maya, Blender), sculpting tools (ZBrush), and PBR texturing software (Substance Painter/Designer, Photoshop).
  • Expertise in Unreal Engine 4/5.
  • Strong knowledge of anatomy, form, proportions, clothing, and material design.
  • Solid understanding of physically based rendering (PBR) workflows.
  • Excellent problem-solving, communication, and teamwork skills.
  • Build and lead the Character Art team to deliver high-quality, stylized character assets.
  • Act as direct manager, conducting reviews and mentoring team members.
  • Collaborate closely with Art Director to maintain artistic consistency and align characters with core vision.
  • Oversee final polish of character assets for integration into the game engine.
  • Partner with various teams to ensure character models are ready for performance and develop groundbreaking techniques.
  • Investigate and refine workflows for character modeling, texturing, and material creation.

Leadership3D Modeling - RhinoAdobe PhotoshopBlenderUnreal engine

Posted about 1 month ago
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πŸ“ France, Germany, Netherlands, Finland, Spain

πŸ” Mobile gaming

🏒 Company: HomaπŸ‘₯ 5001-10000πŸ’° Post-IPO Equity over 6 years agoElectronicsHardwareSupply Chain Management

  • 5-7 years of experience in video game production, with at least 2 shipped mobile titles.
  • Expertise in texturing and shading with a flair for crafting cartoony and stylized assets.
  • Experience with custom shaders (e.g., Unity's Shadergraph or Amplify) is a big plus.
  • Proficiency in Unity 3D, Maya/Blender, Photoshop, and Substance Painter/3D Coat.
  • Skilled at integrating finished 3D assets for smooth game performance.
  • Strong collaboration and communication skills.
  • Open to learning new tools and software to stay ahead of the curve.
  • Exceptional organizational skills to meet deadlines without compromising quality.
  • Model, unwrap, and texture high-quality 3D assets for in-game use and prerendered visuals.
  • Maintain alignment with the game’s artistic direction while meeting all technical requirements.
  • Collaborate with the art team to push boundaries and elevate the game’s aesthetic appeal.
  • Integrate and fine-tune assets in Unity for smooth and efficient gameplay.

3D Modeling - RhinoAdobe PhotoshopGame DevelopmentUnity3DBlender

Posted about 1 month ago
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