Unreal engine Jobs

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Unreal engine
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πŸ“ United States

πŸ’Έ 110000.0 - 190000.0 USD per year

πŸ” Video game development

🏒 Company: 2K

  • A strong portfolio that adequately reflects relevant experience.
  • Solid knowledge of Maya Python API, including the standard library, Qt toolkit, and third-party libraries.
  • Deep understanding of human kinesiology and anatomy, focusing on muscles and bone structure.
  • Mastery in deformations, FK/IK systems, set driven keys, and blendshape creation.
  • Proficiency in modeling and topology adjustments for skin deformations.
  • Proficient with DCC tools and understanding their downstream implications.
  • Experience with Unreal Engine and Unreal Python API or C++ is a plus.

  • Engage with stakeholders to align on objectives and develop scalable solutions for content authoring workflows.
  • Craft advanced character rigs and systems while ensuring high performance and optimization for Unreal Engine.
  • Implement characters and features within Unreal Engine, including physics setups and procedural rigging.
  • Create and oversee a character rigging pipeline and toolset, integrating next-generation technologies.
  • Mentor team members on best practices for rigging and tooling.

PythonC++Unreal engineDocumentation

Posted about 19 hours ago
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πŸ“ United States

πŸ’Έ 110000.0 - 190000.0 USD per year

πŸ” Video game development

🏒 Company: Cloud ChamberπŸ‘₯ 251-500Developer PlatformComputerVideo GamesMedia and Entertainment

  • Strong portfolio reflecting character rigging and animation experience.
  • Solid knowledge of Maya Python API, Qt toolkit, and 3rd party libraries.
  • Deep understanding of human anatomy and kinesiology.
  • Mastery in FK/IK systems, blendshape creation, and skin deformations.
  • Proficient in DCC tools with awareness of downstream implications.
  • Experience with Unreal Engine and Unreal Python API/C++ is a plus.

  • Engage with stakeholders to align on objectives and develop scalable solutions.
  • Craft advanced character rigs and systems, ensuring high performance and optimization.
  • Implement characters and features in Unreal Engine, including physics and procedural rigging.
  • Create and oversee a character rigging pipeline and integrate new technologies.
  • Mentor team members on rigging best practices.

C++Unreal engine

Posted about 21 hours ago
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πŸ“ United States, United Kingdom, Spain, Canada, Italy

πŸ” Game Development

🏒 Company: Escape Velocity Entertainment Inc

  • An appetite to support a wide spectrum of game systems.
  • Ability to decipher 3D math and apply it to visualizations.
  • Proven experience in debugging software systems.
  • Strong analytical and problem-solving skills.
  • Excellent communication and collaboration abilities.
  • Familiarity with diagnostic tools and methodologies.
  • Experience with Unreal Engine.

  • Create internal tools to assist in problem solving and issue identification.
  • Diagnose and troubleshoot system failures.
  • Perform in-depth analysis of technical problems.
  • Collaborate with engineering and support teams.
  • Develop and modify gameplay software in script and C/C++.
  • Conduct root cause analysis and provide recommendations.

C++Unreal engineAnalytical SkillsCollaborationProblem SolvingTroubleshootingDebugging

Posted about 23 hours ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

πŸ” Live service games

🏒 Company: Escape Velocity Entertainment Inc

  • 8+ years working on live service games’ UX design.
  • Experience driving UX vision and leading teams.
  • Prioritizing players in design decisions considering their diversity and limitations.
  • Data-informed designs.
  • Proficient in user experience design tools (e.g. Figma, Adobe Creative Suite, Adobe XD).
  • Ability to create clear and informative documentation.
  • Strong sense for graphic design supporting usability needs.
  • Experience developing UX/UI on AAA games.
  • Mobile game and Unreal Engine knowledge a plus.
  • Comfortable with prototyping in game engine using editor tools/scripts.

  • Develop and lead the vision for UX Design on platform-level metagame features such as monetization, social systems, and long-term engagement mechanisms.
  • Collaborate with Game Designers, Product Managers, Artists, Engineers, and UX Designers to ensure cohesive, high-quality UX.
  • Drive innovative UX solutions aligning with core design and product requirements.
  • Present data-informed design decisions and solutions, backed by clear rationale.
  • Benchmark competing games to improve UI/UX design.
  • Create and iterate on prototypes for new features and user flows based on feedback.
  • Build game progression systems, user flows, and journey maps while communicating design rationale effectively.

Adobe Creative SuiteFigmaGame DesignUser Experience DesignUnreal enginePrototyping

Posted about 23 hours ago
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πŸ“ US and Canada

🧭 Full-Time

πŸ’Έ 220000.0 - 259999.0 USD per year

πŸ” Game development

  • 7+ years of professional programming experience in game development.
  • 4+ years focused on engine or architecture.
  • Experience on at least one released AAA title.
  • Proficiency in developing for Xbox and PlayStation consoles.
  • Expert-level proficiency in C++.
  • Strong experience in engine systems and tools development.
  • Professional knowledge of Unreal Engine 4/5.
  • Good knowledge of data structures, streaming workflows, and multithreaded programming.
  • Experience with low-level profiling, debugging, and optimization.
  • Excellent problem-solving skills and creativity.
  • Passion for technical excellence in game engine technology.
  • Strong communication skills.

  • Architect and implement engine enhancements to meet performance and functionality requirements.
  • Develop and optimize streaming systems, pipelines, and workflows for large-scale open-world environments.
  • Collaborate with art and design teams to create tools and technologies that bring massive worlds to life.
  • Improve and maintain shared engine technology across the company.
  • Debug and resolve engine and game issues, ensuring high stability and performance.
  • Optimize memory, CPU, and rendering performance across platforms.
  • Propose and build innovative tools and systems to enhance the development process.
  • Mentor junior programmers and provide technical guidance.

Game DevelopmentC++Data StructuresUnreal engine

Posted 2 days ago
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πŸ“ Romania

🧭 Full-Time, Freelance

πŸ” Game Development

🏒 Company: AMC Ro Studio

  • 3+ years professional experience.
  • Advanced programming skills in C++.
  • Solid programming skills in C#.
  • Experience with game engines, primarily Unreal Engine.
  • Experience working in large codebases.
  • Understanding of code analysis and optimization.
  • Strong problem-solving skills.
  • Comfortable with vector and matrix math and algorithms.
  • Knowledge of various design patterns.
  • Experience with console development (PS5, Xbox Series X, Switch, etc.) and mobile development.
  • Experience with shipped games.
  • Experience working directly with external clients.

  • Designing, implementing, and debugging game features.
  • Working on game toolsets and pipelines.
  • Analyzing and optimizing runtimes.
  • Collaborating on systems and tools to help designers implement their creative vision.
  • Building strong relationships with programming peers in-house and globally.
  • Supporting team members to accomplish shared goals.

Design PatternsGame DevelopmentC#C++AlgorithmsUnreal engine

Posted 3 days ago
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πŸ“ United States, United Kingdom, Spain, Canada, Italy

πŸ” Gaming industry

🏒 Company: Escape Velocity Entertainment Inc

  • 3 years of experience in cinematics with a strong portfolio showcasing cinematic work.
  • Strong understanding of narrative structure, pacing, and visual storytelling.
  • Deep understanding of Blocking and Layout.
  • Familiarity with cinematic techniques, camera work, and post-production processes specific to games.
  • Applied lighting skills.
  • Ability to work collaboratively with cross-functional teams in a fast-paced environment.
  • Highly organized with attention to detail in all aspects of the editing process.
  • Excellent verbal and written communication skills.
  • Rudimentary posing and timing to convey action during previs.

  • You’ll create in-game cinematics, cutscenes and character presentations.
  • Work closely with the Cinematic Editor, Technical Artists and discipline Directors.
  • Develop creative camera setups, angles and movements.
  • Set up initial character motion and camera sequences.
  • Respond to feedback from the Animation Director and other stakeholders.
  • Collaborate with the Technical Animator and Cinematic Editor using Unreal Engine 5’s Level Sequence tools.
  • Stay updated on industry trends and techniques.
  • Organize and coordinate animation assets.
  • Assist with creating matched intro-outro sequences and other visual content.
  • Lend animation expertise to gameplay when needed.

Unreal engineCross-functional collaboration

Posted 4 days ago
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πŸ“ London, GB; Kyiv, UA; Frankfurt, DE

🧭 Full-Time

πŸ” Video game development

🏒 Company: Gunzilla GamesπŸ‘₯ 251-500πŸ’° 3 months agoPC GamesVideo GamesGamingConsole Games

  • 3 + Years experience working as a Capture Artist/Video Editor ideally on a AAA Shooter.
  • Proficient with video capture tools like Unreal Editor Takerecorder and Sequencer.
  • Knowledge of Adobe Creative Suite, including Premiere and After Effects.
  • Ability to create and edit video projects from start to finish.
  • Flexible and team-oriented approach.

  • Capture both still images/screenshots and video from the game.
  • Work within the Marketing team to produce internal and external gameplay content.
  • Edit video content while collaborating with other Capture Artists.
  • Identify opportunities for showcasing game features.
  • Assist in sourcing in-game assets and choreograph actions.
  • Archive and manage captured assets.

Adobe After EffectsAdobe Creative SuiteUnreal engine

Posted 7 days ago
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πŸ“ United States, United Kingdom, Spain, Italy, Canada

🧭 Full-Time

πŸ” Video Games

🏒 Company: Escape Velocity Entertainment Inc

  • Extensive experience developing and shipping AAA titles.
  • Proven experience leading engineering efforts in Unreal Engine 4/5.
  • Strong leadership and communication skills.
  • Expert-level C++ skills.
  • Advanced problem-solving and analytical skills.
  • Deep knowledge of game design principles.
  • Self-motivated with strong work ethic.
  • Creativity and flexibility in solving gameplay and technical challenges.
  • Passion for games and interest in industry trends.
  • Expertise in developing actionable task breakdowns and planning.

  • Drive and contribute to the design and architecture of core gameplay systems.
  • Lead the development, modification, and debugging of gameplay software in scripting languages and C/C++.
  • Guide deployment, optimization, and testing of gameplay systems across multiple platforms.
  • Collaborate with departments to ensure seamless integration of gameplay features.
  • Document gameplay systems and technical features for clarity and usability.
  • Lead the code review process and ensure best practices.
  • Manage a team of features while providing hands-on support.

Game DevelopmentSoftware ArchitectureC++Cross-functional Team LeadershipUnreal engineAnalytical SkillsProblem SolvingMentoring

Posted 7 days ago
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πŸ“ Spain

🧭 Full-Time

πŸ” Technology and Innovation

🏒 Company: Plain ConceptsπŸ‘₯ 251-500ConsultingAppsMobile AppsInformation TechnologyMobile

  • Critical thinking and problem-solving skills with an eagerness to learn.
  • Interest in and motivation to learn 3D engines like Unity or Unreal.
  • Basic understanding of AI concepts including machine learning and computer vision.
  • Willingness to learn about AI tools and frameworks like PyTorch and TensorFlow.
  • Proficiency in Python and C# fundamentals.
  • Familiarity with 3D graphics and mathematics concepts.
  • Interest in prototyping and disciplined software development practices.
  • Curiosity about cloud platforms for AI deployment.
  • Basic proficiency in English.

  • Design and implement AI-powered 3D graphics solutions using the proprietary Evergine graphics engine.
  • Develop and deploy advanced AI techniques within Desktop, Web, VR, and AR applications.
  • Pioneer and integrate advanced AI models for computer vision and spatial computing.
  • Drive AI innovation in architectural design for 3D applications.
  • Collaborate in an AGILE environment focused on AI innovation.

PythonMachine LearningPyTorchUnity3DC#Unreal engineTensorflow

Posted 7 days ago
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