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Principal Character Technical Animator

Posted about 21 hours agoViewed

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πŸ’Ž Seniority level: Principal

πŸ“ Location: United States

πŸ’Έ Salary: 110000.0 - 190000.0 USD per year

πŸ” Industry: Video game development

🏒 Company: 2K

πŸͺ„ Skills: PythonC++Unreal engineDocumentation

Requirements:
  • A strong portfolio that adequately reflects relevant experience.
  • Solid knowledge of Maya Python API, including the standard library, Qt toolkit, and third-party libraries.
  • Deep understanding of human kinesiology and anatomy, focusing on muscles and bone structure.
  • Mastery in deformations, FK/IK systems, set driven keys, and blendshape creation.
  • Proficiency in modeling and topology adjustments for skin deformations.
  • Proficient with DCC tools and understanding their downstream implications.
  • Experience with Unreal Engine and Unreal Python API or C++ is a plus.
Responsibilities:
  • Engage with stakeholders to align on objectives and develop scalable solutions for content authoring workflows.
  • Craft advanced character rigs and systems while ensuring high performance and optimization for Unreal Engine.
  • Implement characters and features within Unreal Engine, including physics setups and procedural rigging.
  • Create and oversee a character rigging pipeline and toolset, integrating next-generation technologies.
  • Mentor team members on best practices for rigging and tooling.
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  • Solid knowledge of Maya Python API, Qt toolkit, and 3rd party libraries.
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  • Mastery in FK/IK systems, blendshape creation, and skin deformations.
  • Proficient in DCC tools with awareness of downstream implications.
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  • Engage with stakeholders to align on objectives and develop scalable solutions.
  • Craft advanced character rigs and systems, ensuring high performance and optimization.
  • Implement characters and features in Unreal Engine, including physics and procedural rigging.
  • Create and oversee a character rigging pipeline and integrate new technologies.
  • Mentor team members on rigging best practices.

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