Applyπ United States
πΈ 110000.0 - 190000.0 USD per year
π Video game development
π’ Company: Cloud Chamberπ₯ 251-500Developer PlatformComputerVideo GamesMedia and Entertainment
- Strong portfolio reflecting character rigging and animation experience.
- Solid knowledge of Maya Python API, Qt toolkit, and 3rd party libraries.
- Deep understanding of human anatomy and kinesiology.
- Mastery in FK/IK systems, blendshape creation, and skin deformations.
- Proficient in DCC tools with awareness of downstream implications.
- Experience with Unreal Engine and Unreal Python API/C++ is a plus.
- Engage with stakeholders to align on objectives and develop scalable solutions.
- Craft advanced character rigs and systems, ensuring high performance and optimization.
- Implement characters and features in Unreal Engine, including physics and procedural rigging.
- Create and oversee a character rigging pipeline and integrate new technologies.
- Mentor team members on rigging best practices.
C++Unreal engine
Posted about 22 hours ago
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