ApplyEnvironment Artist
Posted 3 months agoViewed
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Requirements:
- 3+ years of experience working in the video games industry.
- At least one shipped game.
- Strong portfolio showcasing high & low poly modeling, texturing, and shader skills.
- Exceptional proficiency in at least one DCC package (3dsMax, Maya, Blender, etc.).
- Proficiency in at least one PBR texturing and materials tool (Photoshop, Substance Designer/Painter, etc.).
- Knowledge of current environment art trends, modeling and texturing technologies.
- Strong problem-solving skills.
- Ability to prioritize and multitask.
- Self-planning and organization.
- Excellent communication and teamwork skills.
- Fluent English.
Responsibilities:
- Create high quality 3D models for gameplay level assets, managing the modeling, texturing, and baking pipeline.
- Engage in set dressing and world building within the engine.
- Collaborate with the Art Director and environment leads to ensure artistic cohesion.
- Assist in developing the world from prototype to final art.
- Support less experienced team members in environment content creation.
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