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Environment Artist

Posted 3 months agoViewed

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πŸ’Ž Seniority level: Middle, 3+ years

πŸ” Industry: Video games

🏒 Company: 1047 GamesπŸ‘₯ 101-250πŸ’° $100,000,000 over 3 years agoComputerCommunitiesVideo GamesMedia and EntertainmentSoftware

πŸ—£οΈ Languages: English

⏳ Experience: 3+ years

Requirements:
  • 3+ years of experience working in the video games industry.
  • At least one shipped game.
  • Strong portfolio showcasing high & low poly modeling, texturing, and shader skills.
  • Exceptional proficiency in at least one DCC package (3dsMax, Maya, Blender, etc.).
  • Proficiency in at least one PBR texturing and materials tool (Photoshop, Substance Designer/Painter, etc.).
  • Knowledge of current environment art trends, modeling and texturing technologies.
  • Strong problem-solving skills.
  • Ability to prioritize and multitask.
  • Self-planning and organization.
  • Excellent communication and teamwork skills.
  • Fluent English.
Responsibilities:
  • Create high quality 3D models for gameplay level assets, managing the modeling, texturing, and baking pipeline.
  • Engage in set dressing and world building within the engine.
  • Collaborate with the Art Director and environment leads to ensure artistic cohesion.
  • Assist in developing the world from prototype to final art.
  • Support less experienced team members in environment content creation.
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