MON Co.

MON Co. is a development studio and publisher specializing in gaming, entertainment, and blockchain technology. Originally founded as LiquidX, the company is known for its flagship franchise Pixelmon and the MON Protocol, a revolutionary Web3 platform. Led by experienced industry leaders, MON Co. focuses on creating high-quality, engaging experiences across various entertainment mediums while connecting Web2 and Web3. With a thriving community and partnerships in the blockchain gaming space, MON Co. is committed to redefining the future of entertainment.

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📍 Malaysia, New Zealand, Spain, Indonesia, Brazil

🔍 Digital realm, web3 and blockchain

  • High bar for quality of design.
  • Pacesetter who motivates others with dedication and optimism.
  • Empathetic and collaborative cross functional partner.
  • A portfolio of work demonstrating strong artistic and storytelling ability.
  • Ability to deliver high-quality artwork against tight deadlines.
  • Excellent communication and interpretation abilities.
  • Ability to collaborate and work as part of a team.
  • Proficient in a variety of digital 2D and 3D software programs such as Photoshop, Illustrator, Maya, and Blender.

  • Collaborating with the project team to brainstorm and interpret the project brief.
  • Researching relevant project material including translation styles, characters, and similar projects.
  • Presenting concepts, research, and references to the project team.
  • Interpreting initial ideas and creating quick sketch drafts for review.
  • Creating detailed concept designs in a variety of mediums specific to the brief such as 2D drawings or 3D renders.
  • Participating in feedback consultations and noting changes.
  • Developing characters, environments, props, and designs based on feedback.
  • Keeping up to date with the latest design trends and advancements in technology.

LeadershipAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopBlockchainGame DesignCross-functional Team LeadershipBlenderProduct designWeb3.jsCommunication SkillsCollaborationSketch

Posted 2024-10-17
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📍 Kuala Lumpur, Malaysia, Bulgaria, United Kingdom

🔍 Gaming, entertainment, and blockchain technology

  • 5+ years of Environment Art experience in the gaming industry, with at least 1-2 years managing a small team.
  • Familiar with 3ds Max, Maya, Substance Painter, Substance Designer, Zbrush, Photoshop, Blender.
  • Knowledge of game engine with asset import & management, integration, optimization techniques, material, lighting, and baking.
  • Analytical mind, attention to detail and problem-solving aptitude.
  • Ability to work independently and manage multiple projects simultaneously.
  • Passionate about games and enjoy watching them come to life.

  • Ability to manage a team and convey the overall scope of project, dependencies, and environment art pipeline to team members.
  • Modelling, sculpting, texturing, and assembling highly creative environment art assets, including natural environments and architecture.
  • Taking high poly sculpts and source art and creating real-time environment art models and textures that are production ready.
  • Able to assess asset quality after being imported into the game and make changes if needed.
  • Ability to quickly prototype and create block-out assets.
  • High technical aptitude for managing assets to match memory, design, and performance.
  • Strong technical capability in creating high quality environment that is within the technical constraint while maintaining the art style and direction.

LeadershipAdobe PhotoshopBlockchainGame DevelopmentBlenderWeb3.jsCommunication SkillsAnalytical SkillsCollaboration

Posted 2024-10-17
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📍 Malaysia

🔍 Gaming, entertainment, and blockchain technology

  • Experience: At least 5 years of professional Unreal game development experience with a good working knowledge of Unreal editor scripting/tool development.
  • Technical Skills: Unreal 3D, 2D/3D game development, multiple platforms, Photoshop, Maya/3DS Max/Blender. (Good to have: Experience with Unity)
  • Experience working with Source Control (Perforce, Git, SVN)
  • Strong debugging skills with ability to work in an existing codebase, learn new systems/concepts and implement them quickly and efficiently.
  • Problem-Solving: Strong ability to make critical artistic and process decisions to produce the best quality product quickly and efficiently.
  • Soft Skills: Strong organizational, communication and interpersonal skills.

  • Work closely with the game artists to liaise between artists and programmers.
  • Contribute to the resolution of technical issues that may arise from other programs when working in Unreal Engine.
  • Help us make the most beautiful game possible under tough technical constraints.
  • Anticipate artists' needs and create user-friendly tools for artists in Unreal Engine.
  • Work to improve core systems such as Animation, Characters, UI, and Environment.
  • Optimize 3D assets, memory, and game performance to help realize artistic and gameplay intentions.
  • Refine our art production pipeline to help execute our artistic and game vision.
  • Manage and guide a small team of Tech Artists.
  • Help with the integration of assets into the game engine.

Game DevelopmentGitBlenderUnreal engineOrganizational skills

Posted 2024-10-17
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🔥 VFX Artist (Remote)
Posted 2024-10-17

📍 Malaysia, United Kingdom, Bulgaria, Indonesia, Philippines

🔍 Gaming, entertainment, blockchain technology

  • Portfolio demonstrating expertise in real-time VFX for games across multiple platforms, showcasing particle systems, shaders, and textures.
  • Proficiency in game engines (Unreal Engine, Unity) and VFX software (Houdini, Maya, EmberGen).
  • Knowledge of real-time rendering, optimization, and performance profiling tools.
  • Excellent communication and teamwork skills.
  • Strong attention to detail, committed to delivering high-quality work within project timelines.

  • Design and create visually stunning real-time visual effects for gameplay elements, including explosions, magic spells, environmental effects, weapon effects, and character abilities, ensuring they are both visually appealing and performance across different platforms.
  • Optimise and adapt VFX assets for various platforms, including mobile devices, consoles, and PCs, maintaining visual fidelity while adhering to performance constraints and platform-specific requirements for gaming hardware.
  • Collaborate closely with game designers, artists, and programmers to ensure seamless integration of VFX into the game world, contributing to the overall visual style, gameplay feedback, and narrative of the game.
  • Analyse and optimise VFX performance to ensure smooth gameplay and maintain high frame rates across different hardware configurations, utilising profiling tools and employing best practices for real-time optimization.

BlockchainGame DesignGame DevelopmentUnity3DBlenderUnreal engineWeb3.jsCommunication SkillsCollaboration

Posted 2024-10-17
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📍 Singapore, Malaysia

🔍 Gaming, entertainment, blockchain technology

  • More than 4 years of experience in a software engineering role, within a product or engineering-led team.
  • Strong ability to break down business requirements into technical requirements, and communicate technical tradeoffs.
  • Experience working and/or leading technical scrum teams.
  • Confident in our Web2 technology stack: NextJS, Tailwind (Shacdn), Typescript, Postgres, MongoDB, Redis, NestJS.
  • Confident in system and architecture design e.g. event-driven architectures, three-tier architecture, pub/sub, MVC, caching and distributed systems.
  • Comfortable in a serverless and microservice architecture.
  • Comfortable with setting up, maintaining and monitoring cloud infrastructure (e.g. Amazon Web Services, Google Cloud, Azure) and containerisation (e.g. docker).
  • Plus Points: Familiar with Solidity and EVM, Familiar with gaming development tools e.g. unity, aws lumberyard.

  • As a senior software engineer, you will be working closely with a diverse team of software engineers, game developers, designers, and product managers to develop the web3 application layer that powers our ecosystem.
  • These include, but are not limited to: Building our IP through Non-Fungible Tokens (NFTs) and Fungible Tokens (FTs), Creating engaging and innovative technology products to engage and support our Pixelmon community, Developing the web3 integration layer between our upcoming games and NFTs.

AWSDockerBlockchainMongoDBSCRUMTypeScriptAmazon Web ServicesAzurePostgresRedisServerless

Posted 2024-10-01
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