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Lead Technical Artist (Hybrid/Remote)

Posted 2024-10-17

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💎 Seniority level: Lead, At least 5 years

📍 Location: Malaysia

🔍 Industry: Gaming, entertainment, and blockchain technology

🏢 Company: MON Co.

⏳ Experience: At least 5 years

🪄 Skills: Game DevelopmentGitBlenderUnreal engineOrganizational skills

Requirements:
  • Experience: At least 5 years of professional Unreal game development experience with a good working knowledge of Unreal editor scripting/tool development.
  • Technical Skills: Unreal 3D, 2D/3D game development, multiple platforms, Photoshop, Maya/3DS Max/Blender. (Good to have: Experience with Unity)
  • Experience working with Source Control (Perforce, Git, SVN)
  • Strong debugging skills with ability to work in an existing codebase, learn new systems/concepts and implement them quickly and efficiently.
  • Problem-Solving: Strong ability to make critical artistic and process decisions to produce the best quality product quickly and efficiently.
  • Soft Skills: Strong organizational, communication and interpersonal skills.
Responsibilities:
  • Work closely with the game artists to liaise between artists and programmers.
  • Contribute to the resolution of technical issues that may arise from other programs when working in Unreal Engine.
  • Help us make the most beautiful game possible under tough technical constraints.
  • Anticipate artists' needs and create user-friendly tools for artists in Unreal Engine.
  • Work to improve core systems such as Animation, Characters, UI, and Environment.
  • Optimize 3D assets, memory, and game performance to help realize artistic and gameplay intentions.
  • Refine our art production pipeline to help execute our artistic and game vision.
  • Manage and guide a small team of Tech Artists.
  • Help with the integration of assets into the game engine.
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