🪄 Skills: Game DevelopmentGitBlenderUnreal engineOrganizational skills
Requirements:
Experience: At least 5 years of professional Unreal game development experience with a good working knowledge of Unreal editor scripting/tool development.
Technical Skills: Unreal 3D, 2D/3D game development, multiple platforms, Photoshop, Maya/3DS Max/Blender. (Good to have: Experience with Unity)
Experience working with Source Control (Perforce, Git, SVN)
Strong debugging skills with ability to work in an existing codebase, learn new systems/concepts and implement them quickly and efficiently.
Problem-Solving: Strong ability to make critical artistic and process decisions to produce the best quality product quickly and efficiently.
Soft Skills: Strong organizational, communication and interpersonal skills.
Responsibilities:
Work closely with the game artists to liaise between artists and programmers.
Contribute to the resolution of technical issues that may arise from other programs when working in Unreal Engine.
Help us make the most beautiful game possible under tough technical constraints.
Anticipate artists' needs and create user-friendly tools for artists in Unreal Engine.
Work to improve core systems such as Animation, Characters, UI, and Environment.
Optimize 3D assets, memory, and game performance to help realize artistic and gameplay intentions.
Refine our art production pipeline to help execute our artistic and game vision.
Manage and guide a small team of Tech Artists.
Help with the integration of assets into the game engine.