Cloud Chamber

Related companies:

Jobs at this company:

Apply

πŸ“ California, New York State, Colorado, Washington

🧭 Full-Time

πŸ’Έ 175000 - 250000 USD per year

πŸ” Video game development

  • 10+ years of experience in video game production, with at least 3+ years in a senior role overseeing complex projects on AAA titles.
  • Proven ability to lead AAA production teams and establish efficient production structures.
  • Expertise in defining and implementing production strategies that balance quality, budget, and time constraints.
  • Demonstrated experience in refining workflows and methodologies to enhance efficiency.
  • Advanced understanding of project management principles.

  • Define, implement, and refine overall production strategy based on project quality, budget, and time constraints.
  • Establish and oversee efficient production workflows and processes.
  • Collaborate with department heads to align production processes with the game's vision.
  • Continuously evaluate development progress and improve production processes.
  • Introduce project management methodologies suited to the project's development phase.
  • Lead, mentor, and manage the Production Team, fostering a high-performance environment.
  • Oversee capacity planning and validate resource allocation and task prioritization.

LeadershipProject ManagementAgileGame DevelopmentSCRUMStrategyCollaboration

Posted 2024-11-15
Apply
Apply

πŸ“ United States

🧭 Full-Time

πŸ’Έ 155000 - 230000 USD per year

πŸ” Video Game Development

  • 10+ years industry or related experience.
  • Previous experience leading a gameplay engineering team.
  • Bachelor’s degree in Computer Science or related discipline.
  • Strong 3D Math skills with expert C/C++ experience.
  • Strong understanding of data structures, algorithms, and methodologies.
  • Wide range of game application skills including AI, physics, camera, animation, and audio.
  • Current console experience and familiarity with Unreal Engine technology.
  • Ability to optimize code for performance and work independently.
  • Proven leadership skills with excellent organizational and communication skills.

  • Serve as Lead Gameplay Programmer for the World Interactive Systems Pod.
  • Coordinate scheduling and strategy with the Lead Designer and Lead Producer.
  • Guide technical direction of Gameplay across the project.
  • Mentor and support programmers, providing technical designs for new features.
  • Work in Unreal 5 to develop and adapt gameplay systems.
  • Research coding techniques and maintain clear communication across teams.
  • Build relationships with other Engineering Teams and ensure contributions from Co-Development partners.

LeadershipC++StrategyAlgorithmsData StructuresUnreal engineCommunication SkillsCollaborationMentoringWritten communication

Posted 2024-11-14
Apply
Apply

πŸ“ United States

🧭 Full-Time

πŸ’Έ 60000 - 135000 USD per year

πŸ” Video Game Development

  • 3+ years of experience as a Texture or Technical Artist.
  • Previous experience with creating Unreal materials and shaders from scratch.
  • Strong knowledge of texturing software, preferably Substance Designer and Painter.
  • Familiarity with material layer systems and shader networks.
  • Ability to quickly prototype ideas based on concepts or references.
  • Strong organizational and communication skills, with attention to detail.
  • Ability to work independently and collaboratively with diverse teams.

  • Create visually stunning textures and materials for physically-based rendering.
  • Work with the Art Director and Lead Materials Artist to develop materials and shaders that fit our stylized look.
  • Collaborate with Engineering and other Technical Artists to ensure materials are performant.
  • Act as a liaison between the Materials team and Core Tech/Tech Art teams.
  • Collaborate with 3D artists and designers to understand game content needs.
  • Define tools and improvements with dev and tools teams for content creators.
  • Communicate effectively with team members to meet project goals.

Game DesignGame DevelopmentUnity3DBlenderUnreal engineCommunication SkillsCollaborationProblem SolvingOrganizational skills

Posted 2024-11-07
Apply
Apply

πŸ“ United States

🧭 Full-Time

πŸ’Έ 165000 - 250000 USD per year

πŸ” Video Games

  • Bachelor’s degree in Art, Digital Art, Computer Science, or related discipline.
  • 9+ years of experience in Art, Engineering, or Technical Art roles.
  • 3+ years of leadership or management experience.
  • Deep knowledge of technical art solutions for AAA games in Unreal Engine.
  • Experience shipping multiple AAA Unreal Engine console and PC games.
  • Proven leadership skills with the ability to communicate and negotiate across disciplines.
  • Ability to communicate detailed technical information clearly to non-technical audiences.
  • Highly detail-oriented, deadline-driven, and adaptable to change.
  • Understanding of risk management principles.
  • Strong organizational and written communication skills.
  • Willingness to uphold Cloud Chamber's values.

  • Collaborate with Art and Technical Directors on project technical needs and develop content authoring techniques.
  • Act as the representative on studio-wide technical topics.
  • Define and participate in technological initiatives, architecture, planning, development, and review.
  • Act as the primary contact for Technical Art issues, resolving problems proactively.
  • Monitor project progress, provide updates, and adjust priorities as needed.
  • Define performance budget guidelines for art teams.
  • Manage a technical artist team to build tools, create workflows, and maximize visual specs within engine constraints.
  • Mentor team members to improve their skills and careers.
  • Review work for quality, provide feedback, and drive productivity.
  • Identify opportunities for team improvement and best practices.

LeadershipAgileUnreal engineCommunication SkillsCollaborationProblem Solving

Posted 2024-11-07
Apply
Apply

πŸ“ United States

🧭 Full-Time

πŸ’Έ 70000 - 140000 USD per year

πŸ” Video game industry

  • 5+ years of experience as a Texture or Environment Artist with at least one shipped AAA game in a Senior role.
  • Strong knowledge of texturing software, preferably Substance Designer and Painter.
  • Ability to create materials in a range of styles - from realistic to hand-painted.
  • Familiarity with material layer systems and shader networks.
  • Ability to work independently with a high level of autonomy.
  • Familiar with Perforce.

  • Create visually stunning textures and materials for physically-based rendering.
  • Work closely with Lead Artists and Art Directors to ensure textures fit the unique style.
  • Collaborate with 3D artists and designers to understand content needs.
  • Help maintain and organize the material library.
  • Assist in look development and style exploration.
  • Mentor other materials artists.

LeadershipGame DesignGame DevelopmentBlenderUnreal engineCommunication SkillsAnalytical SkillsCollaboration

Posted 2024-11-07
Apply
Apply
πŸ”₯ Senior Producer
Posted 2024-10-19

πŸ“ United States

🧭 Full-Time

πŸ’Έ 100700 - 140000 USD per year

πŸ” Video game development

  • 7+ years previous experience in AAA game development with at least two titles shipped.
  • Experience collaborating with outsourcing or co-development teams.
  • Very experienced in Jira, capable of setting up Dashboards and Rich Filters.
  • Familiarity with Excel, Confluence, Google Suite.
  • Strong project management experience with the ability to deliver AAA quality.

  • Work with Leads, Directors, and Production partners to establish processes and pipelines to support development.
  • Drive communication throughout internal and external teams to ensure alignment.
  • Manage deliveries, milestones, and sprint deliveries.
  • Build and maintain tracking mechanisms for successful project deliveries.
  • Facilitate reviews and manage inter-dependencies among teams.

Project ManagementGame DevelopmentJiraStrategyCollaborationOrganizational skills

Posted 2024-10-19
Apply