Cloud Chamber

👥 251-500Developer PlatformComputerVideo GamesMedia and Entertainment
Website LinkedIn

Cloud Chamber is a technology company with 251-500 employees that specializes in rendering technology, with a current job opening for a Lead Rendering Engineer.

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📍 United States

💸 110000.0 - 190000.0 USD per year

🔍 Video game development

  • Strong portfolio reflecting character rigging and animation experience.
  • Solid knowledge of Maya Python API, Qt toolkit, and 3rd party libraries.
  • Deep understanding of human anatomy and kinesiology.
  • Mastery in FK/IK systems, blendshape creation, and skin deformations.
  • Proficient in DCC tools with awareness of downstream implications.
  • Experience with Unreal Engine and Unreal Python API/C++ is a plus.

  • Engage with stakeholders to align on objectives and develop scalable solutions.
  • Craft advanced character rigs and systems, ensuring high performance and optimization.
  • Implement characters and features in Unreal Engine, including physics and procedural rigging.
  • Create and oversee a character rigging pipeline and integrate new technologies.
  • Mentor team members on rigging best practices.

C++Unreal engine

Posted 1 day ago
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📍 United States

🧭 Full-Time

💸 90000.0 - 140000.0 USD per year

🔍 Video games

  • 5+ years of experience in creating high-quality 3D weapons, props, and environments for AAA games.
  • Experience with at least 1 shipped title.
  • Familiarity with Unreal Engine 4 and/or 5.
  • Foundation in traditional art and ability to concept ideas.
  • Strong understanding of real-world object and architecture construction.
  • Proficient in 3ds Max, Maya, Blender, Photoshop.
  • Skilled in Z-Brush and Substance Painter.
  • Ability to work with high self-direction.
  • Dedication to improving craft and learning new techniques.
  • Strong aesthetic appreciation for composition and color.

  • Collaborate with Art Leads, Environment Artists, and Modelers to create detailed hard-surface assets, primarily weapons.
  • Create 3D models based on concept art and photo references, enhancing their appeal.
  • Communicate with team for consistency in rigging and animation.
  • Contribute to weapon modeling and look development pipelines.
  • Align environments and assets with the game's visual quality standards.
  • Receive and apply feedback positively.

3D Modeling - RhinoBlenderUnreal engine

Posted 11 days ago
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📍 United States

🧭 Full-Time

💸 70000.0 - 165000.0 USD per year

🔍 Video Game Development

  • Previous experience in games development, preferably with at least one AAA title shipped.
  • Thorough knowledge of Animation Graphs, Blend Trees, Sequencer, and State Machines.
  • Understanding of procedural runtime animation solutions such as IK, Retargeting, Ragdoll, Cloth, and Motion Matching.
  • Knowledge of how to reduce workload and improve character believability in-game.
  • Experience in documenting workflows and sharing knowledge.
  • Excellent verbal and written communication skills.

  • Partner with Animation, Engineering, and Design teams to achieve the desired animation style and immersive experience.
  • Engage with stakeholders to align on objectives and develop scalable solutions for content authoring workflows.
  • Create and enhance Animation systems balancing performance and behavior requirements.
  • Provide guidance and mentorship to the Animation team to foster growth and maintain collaboration with other departments.

LeadershipPythonGame DesignGame DevelopmentJavaJavascriptUnity3DUnreal engineCommunication SkillsCollaborationMentoringAttention to detailOrganizational skillsWritten communicationDocumentationCoaching

Posted about 1 month ago
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