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Senior Gameplay Engineer

Posted 2024-10-21

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💎 Seniority level: Senior, At least 10 years

📍 Location: United States

💸 Salary: 150000 - 220000 USD per year

🔍 Industry: Video Game Development

🏢 Company: T-Minus Zero

⏳ Experience: At least 10 years

🪄 Skills: LeadershipSoftware DevelopmentGame DesignGame DevelopmentC++Cross-functional Team LeadershipUnreal engineCommunication SkillsCollaboration

Requirements:
  • Bachelor’s degree in Computer Science, or a related field, or equivalent experience.
  • At least 10 years of experience in gameplay programming and at least two shipped AAA games.
  • Ability to write, debug, and maintain C++ code.
  • Experience using 3D math to implement features such as player cameras, physics, movement, and animation.
  • Ability to communicate technical concepts to technical and non-technical customers.
Responsibilities:
  • Develop and maintain high quality, efficient gameplay code in UE5 using C++.
  • Collaborate with the design team to implement, refine, and balance gameplay features.
  • Architect networked gameplay mechanics, including combat and traversal.
  • Define and maintain workflows that allow all disciplines to iterate effectively.
  • Provide technical leadership and help mentor less experienced team members.
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  • Develop Gameplay Systems: Design and write long-term gameplay systems to enable designers, artists and other content creators to build gameplay experiences.
  • Prototyping Leadership: Lead prototyping efforts for our game, collaborating closely with game designers, artists, and other engineers to create and iterate on compelling gameplay mechanics, systems, and features during the prototyping phase.
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  • Innovation and Exploration: Drive the exploration of new gameplay ideas, emerging technologies, and innovative mechanics to enhance player experiences and differentiate our games in the competitive AAA market.
  • Cross-functional Collaboration: Collaborate closely with design, art, and engineering teams to ensure seamless integration of prototyped features into the game's development pipeline, fostering a culture of collaboration and creativity.
  • Technical Guidance: Provide technical guidance and mentorship to junior prototyping engineers, sharing best practices, and facilitating their professional growth within the team.
  • Documentation and Communication: Document and communicate technical specifications, limitations, and best practices related to prototyped gameplay mechanics and systems, ensuring effective knowledge transfer within the team.

LeadershipGame DevelopmentC++Analytical SkillsCollaboration

Posted 2024-10-12
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